Projects per year
Abstract
Opinion mining and sentiment analysis are important research areasof Natural Language Processing (NLP) tools and have become viable alternativesfor automatically extracting the affective information found in texts. Ouraim is to build an NLP model to analyze gamers’ sentiments and opinionsexpressed in a corpus of 9750 game reviews. A Principal Component Analysisusing sentiment analysis features explained 51.2 % of the variance of thereviews and provides an integrated view of the major sentiment and topic relateddimensions expressed in game reviews. A Discriminant Function Analysis basedon the emerging components classified game reviews into positive, neutral andnegative ratings with a 55 % accuracy.
Original language | English |
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Title of host publication | Artificial Intelligence: Methodology, Systems, and Applications |
Subtitle of host publication | 17th International Conference, AIMSA 2016, Varna, Bulgaria, September 7-10, 2016, Proceedings |
Editors | Christo Dichev, Gennady Agre |
Publisher | Springer |
Pages | 352-355 |
ISBN (Print) | 978-3-319-44748-3 |
DOIs | |
Publication status | Published - 27 Sept 2016 |
Externally published | Yes |
Event | International Conference on Artificial Intelligence: Methodology, Systems, and Applications: Artificial Intelligence: Methodology, Systems, and Applications - Varna, Bulgaria Duration: 7 Sept 2016 → 10 Sept 2016 https://link.springer.com/book/10.1007/978-3-319-44748-3 https://www.springer.com/la/book/9783319447476 |
Publication series
Series | Lecture Notes in Artificial Intelligence (subseries) |
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Volume | 9883 |
Conference
Conference | International Conference on Artificial Intelligence: Methodology, Systems, and Applications |
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Abbreviated title | AIMSA 2016 |
Country/Territory | Bulgaria |
City | Varna |
Period | 7/09/16 → 10/09/16 |
Internet address |
Keywords
- natural language processing
- sentiment analysis
- opinion mining
- lexical analysis
Fingerprint
Dive into the research topics of 'Expressing Sentiments in Game Reviews'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research