Facilitating evaluation support for serious games

Alexander Nussbaumer, Christina Steiner, Matthias Maurer, Dietrich Albert

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

This paper describes the evaluation asset, which is a tool that supports the evaluation of applied games. The overall goal is to provide a modular approach to game evaluation that can easily be applied and integrated by game developers in their game projects. The idea of this asset is to utilise game-based user data and translate it into meaningful information about the quality of a game. This asset has added value for various stakeholders – developers, who get an instrument to easily evaluate their software, training providers, who get information about the pedagogical value of games, and the players, who are enabled to provide quick feedback without distraction. Relevant related work from the field of learning and game analytics is summarised. The technical implementation of the asset consists in a client-side and a server-side component for collecting and pre-processing interaction data from games. This data is then analysed in terms of meaningful evaluation variables on which automatic reports and visualisations can be retrieved. The evaluation asset comes with configurable evaluation metrics for translating the data into meaningful information about aspects on usability and game experience. In addition, the evaluation asset may be linked to other assets, to make use of their data for additional information on the quality of a game. The technical implementation of the asset is described, as well as its integration and application in the context of a game. The evaluation asset, as an evaluation instrument complementing more traditional techniques (e.g. questionnaires), will be incorporated in the applied games developed in RAGE and applied in the context of the pilot studies.
Original languageEnglish
Title of host publicationINTED2017 Proceedings
Subtitle of host publication11th International Technology, Education and Development Conference March 6th-8th, 2017 — Valencia, Spain
EditorsL. Gómez Chova, A. López Martínez, I. Candel Torres
PublisherIATED Academy
Pages5887-5896
ISBN (Print)978-84-617-8491-2
DOIs
Publication statusPublished - 2017
Externally publishedYes
Event11th International Technology, Education and Development Conference: INTED2017 - Valencia, Spain
Duration: 6 Mar 20178 Mar 2017
https://iated.org/archive/inted2017

Conference

Conference11th International Technology, Education and Development Conference: INTED2017
Abbreviated titleINTED2017
CountrySpain
CityValencia
Period6/03/178/03/17
Internet address

Keywords

  • serious games
  • applied games
  • non-invasive evaluation
  • evaluation support

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  • Projects

    Rage: Realising an Applied Gaming Eco-system

    Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.

    1/02/1531/07/19

    Project: Research

    Cite this

    Nussbaumer, A., Steiner, C., Maurer, M., & Albert, D. (2017). Facilitating evaluation support for serious games. In L. Gómez Chova, A. López Martínez, & I. Candel Torres (Eds.), INTED2017 Proceedings: 11th International Technology, Education and Development Conference March 6th-8th, 2017 — Valencia, Spain (pp. 5887-5896). IATED Academy. https://doi.org/10.21125/inted.2017.1375