@inproceedings{823ff95714db4a5084e2bcb24d517d26,
title = "FILTWAM and Voice Emotion Recognition",
keywords = "Learner support in serious games, game-based learning, human-computer interaction, multimodal emotion recognition, real-time voice emotion recognition, microphone",
author = "Kiavash Bahreini and Rob Nadolski and Wim Westera",
note = "DS_Citation:Bahreini, K., Nadolski, R., & Westera, W. (2014). FILTWAM and Voice Emotion Recognition. In A. De Gloria (Ed.), Games and Learning Alliance, Second International Conference, GALA 2013, Lecture Notes in Computer Science, Vol. 8605 (pp. 116-129), October, 23-25, 2013, Paris, France: Springer International Publishing Switzerland. Print Issn:0302-9743 ; 2th International Conference Games and Learning Alliance, GALA 2013 ; Conference date: 23-10-2013 Through 25-10-2013",
year = "2014",
month = oct,
day = "26",
doi = "10.1007/978-3-319-12157-4_10",
language = "English",
isbn = "978-3-319-12156-7",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "116--129",
editor = "{De Gloria}, A.",
booktitle = "Games and Learning Alliance.",
}