Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool

Christina Alonso - Fernandez, Dan Cristian Rotaru, Manuel Freire, Ivan Martínez Ortiz, Baltasar Fernández Manjón

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

The engaging and goal-oriented nature of serious games has been proven to increase student motivation. Games also allow learning assessment in a non-intrusive fashion. To increase adoption of serious games, their full lifecycle, including design, development, validation, deployment and iterative refine
ment must be made as simple and transparent as possible. Currently
serious games impact analysis and validation is done on a case-by-case basis.
In this paper, we describe a generic architecture that integrates a game authoring tool, uAdventure, with a standards-based Game Learning Analytics framework, providing a holistic approach to bring together development, validation, and analytics, that allows a systematic analysis and validation of serious games impact.
This architecture allows game developers, teachers and students access to different analyses with minimal setup; and improves game development and
evaluation by supporting an evidence-based approach to assess both games and
learning. This system is currently being extended and used in two EU H2020
serious games projects.
Original languageEnglish
Title of host publicationSerious Games
Subtitle of host publicationThird Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings
EditorsMariano Alcañiz, Stefan Göbel , Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge , Tim Marsh
PublisherSpringer
Pages73-84
ISBN (Electronic)978-3-319-70111-0
ISBN (Print)978-3-319-70110-3
DOIs
Publication statusPublished - Nov 2017
Externally publishedYes
EventJoint Conference on Serious Games: JCSG2017 - Valencia, Spain
Duration: 23 Nov 201724 Nov 2017
http://i3b.webs.upv.es/webs/jcsg2017/

Publication series

NameInformation Systems and Applications, incl. Internet/Web, and HCI
PublisherSPRINGER
Volume10622

Conference

ConferenceJoint Conference on Serious Games: JCSG2017
Abbreviated titleJCSG 2017
CountrySpain
CityValencia
Period23/11/1724/11/17
Internet address

Fingerprint

Students
Serious games

Keywords

  • Learning Analytics
  • Serious Games
  • E-learning
  • xAPI
  • uAdventure

Cite this

Alonso - Fernandez, C., Rotaru, D. C., Freire, M., Martínez Ortiz, I., & Manjón, B. F. (2017). Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool. In M. Alcañiz, S. Göbel , M. Ma, M. F. Oliveira, J. B. Hauge , & T. Marsh (Eds.), Serious Games: Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings (pp. 73-84). (Information Systems and Applications, incl. Internet/Web, and HCI; Vol. 10622). Springer. https://doi.org/10.1007/978-3-319-70111-0_7
Alonso - Fernandez, Christina ; Rotaru, Dan Cristian ; Freire, Manuel ; Martínez Ortiz, Ivan ; Manjón, Baltasar Fernández. / Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool. Serious Games: Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings. editor / Mariano Alcañiz ; Stefan Göbel ; Minhua Ma ; Manuel Fradinho Oliveira ; Jannicke Baalsrud Hauge ; Tim Marsh. Springer, 2017. pp. 73-84 (Information Systems and Applications, incl. Internet/Web, and HCI).
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Alonso - Fernandez, C, Rotaru, DC, Freire, M, Martínez Ortiz, I & Manjón, BF 2017, Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool. in M Alcañiz, S Göbel , M Ma, MF Oliveira, JB Hauge & T Marsh (eds), Serious Games: Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings. Information Systems and Applications, incl. Internet/Web, and HCI, vol. 10622, Springer, pp. 73-84, Joint Conference on Serious Games: JCSG2017, Valencia, Spain, 23/11/17. https://doi.org/10.1007/978-3-319-70111-0_7

Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool. / Alonso - Fernandez, Christina; Rotaru, Dan Cristian; Freire, Manuel; Martínez Ortiz, Ivan; Manjón, Baltasar Fernández.

Serious Games: Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings. ed. / Mariano Alcañiz; Stefan Göbel ; Minhua Ma; Manuel Fradinho Oliveira; Jannicke Baalsrud Hauge ; Tim Marsh. Springer, 2017. p. 73-84 (Information Systems and Applications, incl. Internet/Web, and HCI; Vol. 10622).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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M3 - Conference article in proceeding

SN - 978-3-319-70110-3

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A2 - Alcañiz, Mariano

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A2 - Marsh, Tim

PB - Springer

ER -

Alonso - Fernandez C, Rotaru DC, Freire M, Martínez Ortiz I, Manjón BF. Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool. In Alcañiz M, Göbel S, Ma M, Oliveira MF, Hauge JB, Marsh T, editors, Serious Games: Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings. Springer. 2017. p. 73-84. (Information Systems and Applications, incl. Internet/Web, and HCI). https://doi.org/10.1007/978-3-319-70111-0_7