Game based lifelong learning

Sebastian Kelle, Steinn E. Sigurðarson, Wim Westera, Marcus Specht

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    Abstract

    Digital Games as a means of learning have become more important in recent years. Infrastructural and sociological developments have created fertile grounds for game innovations, making use of latest technology and being welcomed by new generations of learners. This chapter focuses on an overview of the current state of the art of learning games, explaining different perspectives. As the gamers’ generation has now grown up, the educational contexts for life-long learning like higher and vocational education are moving into the scope of game based learning and therefore deserve special attention.
    Original languageEnglish
    Title of host publicationE-Infrastructures and Technologies for Lifelong Learning
    Subtitle of host publicationNext Generation Environments
    EditorsGeorge D. Magoulas
    Chapter14
    Pages337-349
    Number of pages13
    Edition1
    ISBN (Electronic)9781615209842
    DOIs
    Publication statusPublished - 2011

    Keywords

    • Game Based Learning
    • Learning Context
    • Life-Long Learning
    • Game Design
    • Patterns
    • Instructional Design

    Fingerprint

    Dive into the research topics of 'Game based lifelong learning'. Together they form a unique fingerprint.

    Cite this