Game Design Patterns for Learning

Sebastian Kelle

    Research output: ThesisDoctoral ThesisInternal (IDIP)

    6 Downloads (Pure)

    Abstract

    What do learning games consist of? How to design learning games and what to keep in mind? How to balance educational objectives with good gameplay? What to do if you are a game designer and you want to use e-learning standards for your game? And what to do if you are an instructional designer and you are in desperate need to gamify your content? This publication aims at illuminating these questions, presenting results from a 4 year long PhD project run at CELSTEC, the Center of Learning Sciences and Technologies at the Open University of The Netherlands. Sebastian Kelle is a multidisciplinary researcher, currently building up a new center for higher education didactics at Stuttgart Media University.
    Original languageEnglish
    QualificationPhD
    Awarding Institution
    • Open Universiteit
    Supervisors/Advisors
    • Specht, Marcus, Supervisor
    • Klemke, Roland, Supervisor
    Award date9 Nov 2012
    Publisher
    Electronic ISBNs978-3-8440-1372-6
    Publication statusPublished - 9 Nov 2012

    Keywords

    • Game-Based Learning
    • Serious Gaming
    • Game Design
    • Patterns

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