TY - JOUR
T1 - Gamebrics
T2 - Design, implementation and practical evaluation of analytical rubrics in serious game play
AU - Hummel, Hans G.K.
AU - Nadolski, Rob
AU - Huurdeman, Hugo
AU - van Lankveld, Giel
AU - Georgiadis, Konstantinos
AU - Slootmaker, Aad
AU - Kurvers, Hub
AU - Hummel, Mick
AU - Neessen, Petra
AU - van den Boomen, Johan
AU - Pat-El, Ron
AU - Fischmann, Julia
N1 - Publisher Copyright:
© 2024 The Authors. Journal of Computer Assisted Learning published by John Wiley & Sons Ltd.
PY - 2024/10
Y1 - 2024/10
N2 - Background: Complex skills, like analytical thinking, are essential in preparing students for future professions. Serious games hold potential to stimulate the online acquisition of such professional skills in an active and experiential way. Objective: Rubrics are proven assessment and evaluation instruments, but were never directly integrated into actual gameplay. We present our approach towards the integration of analytical rubrics into gameplay, the implementation into existing (scenario-based) serious games, and main findings from a study on learning effects and appreciation of the tooling (dashboard with progress information and reflective feedback). Method: Our experimental research setup randomly allocated 84 participating students into either a control group or an experimental group. The intervention for the control group consisted of an existing serious game with natural feedback as part of the scenario, supporting the gameplay itself. The intervention for the experimental group also provided an additional dashboard with reflective feedback, monitoring the acquisition of analytical skills through gameplay. Learning growth through gameplay was measured by pre-/post-test scores on a knowledge test, in-game performance by means of computer logging, and appreciation of the dashboard and feedback by means of a questionnaire. Results and Conclusions: Participants receiving reflective feedback show higher learning increases (on a pre-/post-knowledge test), and more efficient gameplay behaviour (on performance scores). Participants receiving reflective feedback feel more confident about competence development. These findings appear promising for this approach on integrating formative assessment in serious gameplay to support the acquisition of complex skills.
AB - Background: Complex skills, like analytical thinking, are essential in preparing students for future professions. Serious games hold potential to stimulate the online acquisition of such professional skills in an active and experiential way. Objective: Rubrics are proven assessment and evaluation instruments, but were never directly integrated into actual gameplay. We present our approach towards the integration of analytical rubrics into gameplay, the implementation into existing (scenario-based) serious games, and main findings from a study on learning effects and appreciation of the tooling (dashboard with progress information and reflective feedback). Method: Our experimental research setup randomly allocated 84 participating students into either a control group or an experimental group. The intervention for the control group consisted of an existing serious game with natural feedback as part of the scenario, supporting the gameplay itself. The intervention for the experimental group also provided an additional dashboard with reflective feedback, monitoring the acquisition of analytical skills through gameplay. Learning growth through gameplay was measured by pre-/post-test scores on a knowledge test, in-game performance by means of computer logging, and appreciation of the dashboard and feedback by means of a questionnaire. Results and Conclusions: Participants receiving reflective feedback show higher learning increases (on a pre-/post-knowledge test), and more efficient gameplay behaviour (on performance scores). Participants receiving reflective feedback feel more confident about competence development. These findings appear promising for this approach on integrating formative assessment in serious gameplay to support the acquisition of complex skills.
KW - analytical rubrics
KW - analytical thinking skills
KW - formative assessment
KW - monitoring dashboard
KW - reflective feedback
KW - serious games
U2 - 10.1111/jcal.12998
DO - 10.1111/jcal.12998
M3 - Article
AN - SCOPUS:85193922658
SN - 0266-4909
VL - 40
SP - 2150
EP - 2165
JO - Journal of Computer Assisted Learning
JF - Journal of Computer Assisted Learning
IS - 5
ER -