Gamification in MOOCs to enhance users' goal achievement

Alessandra Antonaci, Roland Klemke, Christian M. Stracke, Marcus Specht

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademic

    39 Downloads (Pure)

    Fingerprint

    Dive into the research topics of 'Gamification in MOOCs to enhance users' goal achievement'. Together they form a unique fingerprint.

    Social Sciences