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Dive into the research topics of 'Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User’s Engagement: An Experimental Study'. Together they form a unique fingerprint.- Sort by
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Alessandra Antonaci, Roland Klemke, Johan Lataster, Karel Kreijns, Marcus Specht
Research output: Chapter in Book/Report/Conference proceeding › Conference Article in proceeding › Academic › peer-review