Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC

R. Klemke*, A. Antonaci, B.H. Limbu

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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Abstract

Gamification aims at addressing problems of MOOC (high dropouts, low success rates, lack of engagement, isolation, lack of individualization). We define our understanding of deep gamification and present the Gamifire infrastructure. We also point out planned development activities on this platform.
Original languageEnglish
Title of host publicationTransforming Learning with Meaningful Technologies
Subtitle of host publication14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings
EditorsMaren Scheffel, Julien Broisin, Viktoria Pammer-Schindler, Andri Ioannou, Jan Schneider
Place of PublicationCham
PublisherSpringer
Chapter51
Pages613-616
Number of pages4
ISBN (Electronic)9783030297367
ISBN (Print)9783030297350
DOIs
Publication statusPublished - 9 Sep 2019
Event14th European Conference on Technology Enhanced Learning: Transforming Learning With Meaningful Technologies - The Leiden-Delft-Erasmus Center for Education and Learning , Delft, Netherlands
Duration: 16 Sep 201919 Sep 2019
Conference number: 2019
http://www.ec-tel.eu
http://www.ec-tel.eu/index.php?id=918

Publication series

SeriesLecture Notes in Computer Science
Volume11722
ISSN0302-9743

Conference

Conference14th European Conference on Technology Enhanced Learning
Abbreviated titleEC-TEL 2019
CountryNetherlands
CityDelft
Period16/09/1919/09/19
Internet address

Keywords

  • Gamifire
  • Gamification
  • Architecture
  • Scalability
  • MOOC
  • Platform
  • Independence
  • Infrastructure

Cite this

Klemke, R., Antonaci, A., & Limbu, B. H. (2019). Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC. In M. Scheffel, J. Broisin, V. Pammer-Schindler, A. Ioannou, & J. Schneider (Eds.), Transforming Learning with Meaningful Technologies: 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings (pp. 613-616). Cham: Springer. Lecture Notes in Computer Science, Vol.. 11722 https://doi.org/10.1007/978-3-030-29736-7_51
Klemke, R. ; Antonaci, A. ; Limbu, B.H. / Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC. Transforming Learning with Meaningful Technologies: 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings. editor / Maren Scheffel ; Julien Broisin ; Viktoria Pammer-Schindler ; Andri Ioannou ; Jan Schneider. Cham : Springer, 2019. pp. 613-616 (Lecture Notes in Computer Science, Vol. 11722).
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title = "Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC",
abstract = "Gamification aims at addressing problems of MOOC (high dropouts, low success rates, lack of engagement, isolation, lack of individualization). We define our understanding of deep gamification and present the Gamifire infrastructure. We also point out planned development activities on this platform.",
keywords = "Gamifire, Gamification, Architecture, Scalability, MOOC, Platform, Independence, Infrastructure",
author = "R. Klemke and A. Antonaci and B.H. Limbu",
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doi = "10.1007/978-3-030-29736-7_51",
language = "English",
isbn = "9783030297350",
series = "Lecture Notes in Computer Science",
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Klemke, R, Antonaci, A & Limbu, BH 2019, Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC. in M Scheffel, J Broisin, V Pammer-Schindler, A Ioannou & J Schneider (eds), Transforming Learning with Meaningful Technologies: 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings. Springer, Cham, Lecture Notes in Computer Science, vol. 11722, pp. 613-616, 14th European Conference on Technology Enhanced Learning, Delft, Netherlands, 16/09/19. https://doi.org/10.1007/978-3-030-29736-7_51

Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC. / Klemke, R.; Antonaci, A.; Limbu, B.H.

Transforming Learning with Meaningful Technologies: 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings. ed. / Maren Scheffel; Julien Broisin; Viktoria Pammer-Schindler; Andri Ioannou; Jan Schneider. Cham : Springer, 2019. p. 613-616 (Lecture Notes in Computer Science, Vol. 11722).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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AU - Klemke, R.

AU - Antonaci, A.

AU - Limbu, B.H.

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N2 - Gamification aims at addressing problems of MOOC (high dropouts, low success rates, lack of engagement, isolation, lack of individualization). We define our understanding of deep gamification and present the Gamifire infrastructure. We also point out planned development activities on this platform.

AB - Gamification aims at addressing problems of MOOC (high dropouts, low success rates, lack of engagement, isolation, lack of individualization). We define our understanding of deep gamification and present the Gamifire infrastructure. We also point out planned development activities on this platform.

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KW - Gamification

KW - Architecture

KW - Scalability

KW - MOOC

KW - Platform

KW - Independence

KW - Infrastructure

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DO - 10.1007/978-3-030-29736-7_51

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SN - 9783030297350

T3 - Lecture Notes in Computer Science

SP - 613

EP - 616

BT - Transforming Learning with Meaningful Technologies

A2 - Scheffel, Maren

A2 - Broisin, Julien

A2 - Pammer-Schindler, Viktoria

A2 - Ioannou, Andri

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PB - Springer

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Klemke R, Antonaci A, Limbu BH. Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC. In Scheffel M, Broisin J, Pammer-Schindler V, Ioannou A, Schneider J, editors, Transforming Learning with Meaningful Technologies: 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings. Cham: Springer. 2019. p. 613-616. (Lecture Notes in Computer Science, Vol. 11722). https://doi.org/10.1007/978-3-030-29736-7_51