Abstract
Gamification aims at addressing problems of MOOC (high dropouts, low success rates, lack of engagement, isolation, lack of individualization). We define our understanding of deep gamification and present the Gamifire infrastructure. We also point out planned development activities on this platform.
Original language | English |
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Title of host publication | Transforming Learning with Meaningful Technologies |
Subtitle of host publication | 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings |
Editors | Maren Scheffel, Julien Broisin, Viktoria Pammer-Schindler, Andri Ioannou, Jan Schneider |
Place of Publication | Cham |
Publisher | Springer |
Chapter | 51 |
Pages | 613-616 |
Number of pages | 4 |
ISBN (Electronic) | 9783030297367 |
ISBN (Print) | 9783030297350 |
DOIs | |
Publication status | Published - 9 Sept 2019 |
Event | 14th European Conference on Technology Enhanced Learning: Transforming Learning With Meaningful Technologies - The Leiden-Delft-Erasmus Center for Education and Learning , Delft, Netherlands Duration: 16 Sept 2019 → 19 Sept 2019 Conference number: 2019 http://www.ec-tel.eu http://www.ec-tel.eu/index.php?id=918 |
Publication series
Series | Lecture Notes in Computer Science |
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Volume | 11722 |
ISSN | 0302-9743 |
Conference
Conference | 14th European Conference on Technology Enhanced Learning |
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Abbreviated title | EC-TEL 2019 |
Country/Territory | Netherlands |
City | Delft |
Period | 16/09/19 → 19/09/19 |
Internet address |
Keywords
- Architecture
- Gamification
- Gamifire
- Independence
- Infrastructure
- MOOC
- Platform
- Scalability