Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC

R. Klemke*, A. Antonaci, B.H. Limbu

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    Abstract

    Gamification aims at addressing problems of MOOC (high dropouts, low success rates, lack of engagement, isolation, lack of individualization). We define our understanding of deep gamification and present the Gamifire infrastructure. We also point out planned development activities on this platform.
    Original languageEnglish
    Title of host publicationTransforming Learning with Meaningful Technologies
    Subtitle of host publication14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings
    EditorsMaren Scheffel, Julien Broisin, Viktoria Pammer-Schindler, Andri Ioannou, Jan Schneider
    Place of PublicationCham
    PublisherSpringer
    Chapter51
    Pages613-616
    Number of pages4
    ISBN (Electronic)9783030297367
    ISBN (Print)9783030297350
    DOIs
    Publication statusPublished - 9 Sep 2019
    Event14th European Conference on Technology Enhanced Learning: Transforming Learning With Meaningful Technologies - The Leiden-Delft-Erasmus Center for Education and Learning , Delft, Netherlands
    Duration: 16 Sep 201919 Sep 2019
    Conference number: 2019
    http://www.ec-tel.eu
    http://www.ec-tel.eu/index.php?id=918

    Publication series

    SeriesLecture Notes in Computer Science
    Volume11722
    ISSN0302-9743

    Conference

    Conference14th European Conference on Technology Enhanced Learning
    Abbreviated titleEC-TEL 2019
    Country/TerritoryNetherlands
    CityDelft
    Period16/09/1919/09/19
    Internet address

    Keywords

    • Gamifire
    • Gamification
    • Architecture
    • Scalability
    • MOOC
    • Platform
    • Independence
    • Infrastructure

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