Gamification aims at addressing problems of MOOC (high dropouts, low success rates, lack of engagement, isolation, lack of individualization). We define our understanding of deep gamification and present the Gamifire infrastructure. We also point out planned development activities on this platform.
|Publication status||Published - 16 Sep 2019|
|Event||14th European Conference on Technology Enhanced Learning: Transforming Learning With Meaningful Technologies - The Leiden-Delft-Erasmus Center for Education and Learning , Delft, Netherlands|
Duration: 16 Sep 2019 → 19 Sep 2019
Conference number: 2019
|Conference||14th European Conference on Technology Enhanced Learning|
|Abbreviated title||EC-TEL 2019|
|Period||16/09/19 → 19/09/19|