Abstract

Gamification aims at addressing problems of MOOC (high dropouts, low success rates, lack of engagement, isolation, lack of individualization). We define our understanding of deep gamification and present the Gamifire infrastructure. We also point out planned development activities on this platform.
Original languageEnglish
Publication statusPublished - 16 Sep 2019
Event14th European Conference on Technology Enhanced Learning: Transforming Learning With Meaningful Technologies - The Leiden-Delft-Erasmus Center for Education and Learning , Delft, Netherlands
Duration: 16 Sep 201919 Sep 2019
Conference number: 2019
http://www.ec-tel.eu
http://www.ec-tel.eu/index.php?id=918

Conference

Conference14th European Conference on Technology Enhanced Learning
Abbreviated titleEC-TEL 2019
CountryNetherlands
CityDelft
Period16/09/1919/09/19
Internet address

Cite this

Klemke, R., Antonaci, A., & Limbu, B. H. (2019). Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC. Poster session presented at 14th European Conference on Technology Enhanced Learning, Delft, Netherlands.
Klemke, R. ; Antonaci, A. ; Limbu, B.H. / Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC. Poster session presented at 14th European Conference on Technology Enhanced Learning, Delft, Netherlands.
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title = "Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC",
abstract = "Gamification aims at addressing problems of MOOC (high dropouts, low success rates, lack of engagement, isolation, lack of individualization). We define our understanding of deep gamification and present the Gamifire infrastructure. We also point out planned development activities on this platform.",
author = "R. Klemke and A. Antonaci and B.H. Limbu",
year = "2019",
month = "9",
day = "16",
language = "English",
note = "14th European Conference on Technology Enhanced Learning : Transforming Learning With Meaningful Technologies, EC-TEL 2019 ; Conference date: 16-09-2019 Through 19-09-2019",
url = "http://www.ec-tel.eu, http://www.ec-tel.eu/index.php?id=918",

}

Klemke, R, Antonaci, A & Limbu, BH 2019, 'Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC', 14th European Conference on Technology Enhanced Learning, Delft, Netherlands, 16/09/19 - 19/09/19.

Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC. / Klemke, R.; Antonaci, A.; Limbu, B.H.

2019. Poster session presented at 14th European Conference on Technology Enhanced Learning, Delft, Netherlands.

Research output: Contribution to conferencePosterAcademic

TY - CONF

T1 - Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC

AU - Klemke, R.

AU - Antonaci, A.

AU - Limbu, B.H.

PY - 2019/9/16

Y1 - 2019/9/16

N2 - Gamification aims at addressing problems of MOOC (high dropouts, low success rates, lack of engagement, isolation, lack of individualization). We define our understanding of deep gamification and present the Gamifire infrastructure. We also point out planned development activities on this platform.

AB - Gamification aims at addressing problems of MOOC (high dropouts, low success rates, lack of engagement, isolation, lack of individualization). We define our understanding of deep gamification and present the Gamifire infrastructure. We also point out planned development activities on this platform.

M3 - Poster

ER -

Klemke R, Antonaci A, Limbu BH. Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC. 2019. Poster session presented at 14th European Conference on Technology Enhanced Learning, Delft, Netherlands.