Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs

R. Klemke*, A. Antonaci, B.H. Limbu

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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Gamification aims at addressing inherent problems of massive open online courses (MOOC): high dropouts, lack of engagement, isolation, lack of individualization. However, each MOOC platform offers different features and technical interfaces. Also, each platform collects different sets of data about user interaction, learning progress, or completion and success rates. This is an obstacle to the theoretically sound application of gamification in a vendor independent way and to the evaluation of the impact of gamification. We define our understanding of meaningful gamification, introduce requirements for platform-independent gamification, present the resulting Gamifire infrastructure, and describe application cases. We also point out planned development activities.
Original languageEnglish
Title of host publicationGames and Learning Alliance
Subtitle of host publication8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings
EditorsAntonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus
Place of PublicationCham
Number of pages10
ISBN (Electronic)9783030343507
ISBN (Print)9783030343491
Publication statusPublished - 1 Nov 2019
Event8th International Conference on Games and Learning Alliance - Athens, Greece
Duration: 27 Nov 201929 Nov 2019

Publication series

SeriesLecture Notes in Computer Science


Conference8th International Conference on Games and Learning Alliance
Abbreviated titleGALA 2019

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