Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs

R. Klemke*, A. Antonaci, B.H. Limbu

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    Abstract

    Gamification aims at addressing inherent problems of massive open online courses (MOOC): high dropouts, lack of engagement, isolation, lack of individualization. However, each MOOC platform offers different features and technical interfaces. Also, each platform collects different sets of data about user interaction, learning progress, or completion and success rates. This is an obstacle to the theoretically sound application of gamification in a vendor independent way and to the evaluation of the impact of gamification. We define our understanding of meaningful gamification, introduce requirements for platform-independent gamification, present the resulting Gamifire infrastructure, and describe application cases. We also point out planned development activities.
    Original languageEnglish
    Title of host publicationGames and Learning Alliance
    Subtitle of host publication8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings
    EditorsAntonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus
    Place of PublicationCham
    PublisherSpringer
    Chapter25
    Pages256-265
    Number of pages10
    ISBN (Electronic)9783030343507
    ISBN (Print)9783030343491
    DOIs
    Publication statusPublished - 1 Nov 2019
    Event8th International Conference on Games and Learning Alliance - Athens, Greece
    Duration: 27 Nov 201929 Nov 2019

    Publication series

    SeriesLecture Notes in Computer Science
    Volume11899
    ISSN0302-9743

    Conference

    Conference8th International Conference on Games and Learning Alliance
    Abbreviated titleGALA 2019
    Country/TerritoryGreece
    CityAthens
    Period27/11/1929/11/19

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