Abstract
The social and individual aspects of MOOCs are two sides of the same coin. However, while the majority of MOOC designs do not valorise the potential that a massive audience could bring in, several studies highlight the solo-mission mode of MOOC users’ experience. Based on implementation intention, social presence, social influence and flow theory we conceptualise our gamification design of MOOCs that embraces their social and individual aspects. We present the gamification design process, our theoretical framework, the quantitative and qualitative results of our study to identify the most suitable game elements, their conceptual design, and our recommendations. Our findings enable designers of gamification and MOOCs as well, to see these two phenomena under a new light, by referring to new theories and new game elements that were not being considered before in the design of a gamified MOOC aiming at enhancing users’ goal achievement and engagement.
| Original language | English |
|---|---|
| Pages (from-to) | 61-78 |
| Number of pages | 18 |
| Journal | International Journal of Serious Games |
| Volume | 5 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - 26 Sept 2018 |
Keywords
- MOOC
- Gamification
- Process
- Design
- Social Gamification
- Learner Characteristics
- Social Presence
- Persuasion
- Flow
- IMPLEMENTATION INTENTIONS
- SELF-EFFICACY
- LEADERBOARDS
- MOTIVATION
- FRAMEWORK
- FLOW
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Dive into the research topics of 'Get Gamification of MOOC right! How to Embed the Individual and Social Aspects of MOOCs in Gamification Design.'. Together they form a unique fingerprint.Research output
- 12 Citations
- 2 Conference Article in proceeding
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gMOOCs – Flow and Persuasion to Gamify MOOCs
Antonaci, A., Peter, D., Klemke, R., Bruysten, T., Stracke, C. M. & Specht, M., 1 Nov 2017, Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon, Portugal, December 5–7, 2017, Proceedings. Dias, J., Santos, P. A. & Veltkamp, R. C. (eds.). Springer, p. 126–136 (Lecture Notes in Computer Science, Vol. 10653).Research output: Chapter in Book/Report/Conference proceeding › Conference Article in proceeding › Academic › peer-review
Open AccessFile292 Downloads (Pure) -
Towards Implementing Gamification in MOOCs
Antonaci, A., Klemke, R., Stracke, C. M. & Specht, M., 1 Nov 2017, Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon, Portugal, December 5–7, 2017, Proceedings. Dias, J., Santos, P. A. & Veltkamp, R. C. (eds.). Springer, p. 115–125 (Lecture Notes in Computer Science, Vol. 10653).Research output: Chapter in Book/Report/Conference proceeding › Conference Article in proceeding › Academic › peer-review
Open AccessFile289 Downloads (Pure)
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