Get Gamification of MOOC right! How to Embed the Individual and Social Aspects of MOOCs in Gamification Design.

Alessandra Antonaci*, Roland Klemke, Karel Kreijns, Marcus Specht

*Corresponding author for this work

    Research output: Contribution to journalArticleAcademicpeer-review

    12 Citations (Web of Science)

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    • 2017

      gMOOCs – Flow and Persuasion to Gamify MOOCs

      Antonaci, A., Peter, D., Klemke, R., Bruysten, T., Stracke, C. M. & Specht, M., 1 Nov 2017, Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon, Portugal, December 5–7, 2017, Proceedings. Dias, J., Santos, P. A. & Veltkamp, R. C. (eds.). Springer, p. 126–136 (Lecture Notes in Computer Science, Vol. 10653).

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    • Towards Implementing Gamification in MOOCs

      Antonaci, A., Klemke, R., Stracke, C. M. & Specht, M., 1 Nov 2017, Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon, Portugal, December 5–7, 2017, Proceedings. Dias, J., Santos, P. A. & Veltkamp, R. C. (eds.). Springer, p. 115–125 (Lecture Notes in Computer Science, Vol. 10653).

      Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

      Open Access
      File
      228 Downloads (Pure)