Abstract
This special issue focuses on analysing how digital SGs can contribute to the knowledge society’s higher demand towards acquiring transferable, transversal skills, that can be applied in different contexts, dealing with various scientific disciplines and subjects.
| Original language | English |
|---|---|
| Pages (from-to) | 1-2 |
| Number of pages | 2 |
| Journal | Educational Technology and Society |
| Volume | 17 |
| Issue number | 1 |
| Publication status | Published - Jan 2014 |
Keywords
- serious games
- GALA
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