Identifying game elements suitable for MOOCs

Alessandra Antonaci*, Roland Klemke, Christian M. Stracke, Marcus Specht

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    115 Downloads (Pure)

    Abstract

    Massive Online Open Courses (MOOCs) have increasingly become objects of research interest and studies in recent years. While MOOCs could be a means to address massive audiences, they suffer from high drop-out rates and low user engagement. Gamification is known as the application of game design elements in non-gaming scenarios to solve problems or to influence a user’s behaviour change. By applying gamification to MOOCs, we aim to enhance users’ engagement and goal achievement within a MOOC environment. To define our gamification strategy, we asked 42 experts in the fields of game design, learning science and technology-enhanced learning to rate 21 selected game design patterns according to their suitability within a MOOC environment application. The data collected allowed us to identify a set of nine game design patterns as promising candidates to be tested in MOOC environments
    Original languageEnglish
    Title of host publicationData Driven Approaches in Digital Education
    Subtitle of host publication12th European Conference on Technology Enhanced Learning, EC-TEL 2017, Tallinn, Estonia, September 12–15, 2017, Proceedings
    EditorsÉ. Lavoué, H. Drachsler, K. Verbert, J. Broisin, M. Pérez-Sanagustín
    PublisherSpringer
    Pages355-360
    ISBN (Electronic)978-3-319-66610-5
    ISBN (Print)978-3-319-66609-9
    DOIs
    Publication statusPublished - Sep 2017
    Event12th European Conference on Technology Enhanced Learning: Data Driven Approaches in Digital Education - Tallinn, Estonia
    Duration: 12 Sep 201715 Sep 2017
    http://ectel2017.httc.de/index.php?id=777

    Publication series

    SeriesLecture Notes in Computer Science (LNCS) series
    Volume10474
    ISSN0302-9743

    Conference

    Conference12th European Conference on Technology Enhanced Learning
    Abbreviated titleEC-TEL 2017
    Country/TerritoryEstonia
    CityTallinn
    Period12/09/1715/09/17
    Internet address

    Keywords

    • Game Elements
    • Gamification
    • MOOC
    • Data Analysis

    Fingerprint

    Dive into the research topics of 'Identifying game elements suitable for MOOCs'. Together they form a unique fingerprint.

    Cite this