Identifying game elements suitable for MOOCs

Alessandra Antonaci*, Roland Klemke, Christian M. Stracke, Marcus Specht

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

    281 Downloads (Pure)
    Original languageEnglish
    Title of host publicationData Driven Approaches in Digital Education
    Subtitle of host publication12th European Conference on Technology Enhanced Learning, EC-TEL 2017, Tallinn, Estonia, September 12–15, 2017, Proceedings
    EditorsÉ. Lavoué, H. Drachsler, K. Verbert, J. Broisin, M. Pérez-Sanagustín
    PublisherSpringer
    Pages355-360
    ISBN (Electronic)978-3-319-66610-5
    ISBN (Print)978-3-319-66609-9
    DOIs
    Publication statusPublished - Sept 2017
    Event12th European Conference on Technology Enhanced Learning: Data Driven Approaches in Digital Education - Tallinn, Estonia
    Duration: 12 Sept 201715 Sept 2017
    http://ectel2017.httc.de/index.php?id=777

    Publication series

    SeriesLecture Notes in Computer Science (LNCS) series
    Volume10474
    ISSN0302-9743

    Conference

    Conference12th European Conference on Technology Enhanced Learning
    Abbreviated titleEC-TEL 2017
    Country/TerritoryEstonia
    CityTallinn
    Period12/09/1715/09/17
    Internet address

    Keywords

    • Game Elements
    • Gamification
    • MOOC
    • Data Analysis

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