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Abstract
Immersive, sensor-enabled technologies such as augmented and virtual reality expand the way human beings interact with computers significantly. While these technologies are widely explored in entertainment games, they also offer possibilities for educational use. However, their uptake in education is so far very limited. Within the ImTech4Ed project, we aim at systematically exploring the power of interdisciplinary, international hackathons as a novel method to create immersive educational game prototypes and as a means to transfer these innovative technical prototypes into educational use. To achieve this, we bring together game design and development, where immersive and interactive solutions are designed and developed; computer science, where the technological foundations for immersive technologies and for scalable architectures for these are created; and teacher education, where future teachers are educated. This article reports on the concept and design of these hackathons.
Original language | English |
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Title of host publication | Proceedings of the 1st Games Technology Summit |
Subtitle of host publication | part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games |
Place of Publication | Würzburg |
Publisher | OPUS Würzburg |
Chapter | 1 |
Pages | 1-8 |
Number of pages | 8 |
ISBN (Electronic) | 978-3-945459-36-2 |
DOIs | |
Publication status | Published - 30 Sept 2021 |
Event | 1st Games Technology Summit: High Impact Trends in Games - AI in Natural User Interfaces (part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games) - Online, Cologne Game Lab, Cologne, Germany Duration: 8 Jul 2021 → 8 Jul 2021 Conference number: 1 https://clashofrealities.com/2020/workshops-summits/game-tech-summit-cfp/ |
Workshop
Workshop | 1st Games Technology Summit |
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Abbreviated title | CoR-GTS |
Country/Territory | Germany |
City | Cologne |
Period | 8/07/21 → 8/07/21 |
Internet address |
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Dive into the research topics of 'Immersive Game Technologies for Innovative Education: A Method for Experimental Interdisciplinary Technology Transfer'. Together they form a unique fingerprint.Activities
- 1 Editorial work journal
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1st Games Technology Summit (Event)
Klemke, R. (Editor), von Mammen, S. (Editor) & Lorber, M. (Editor)
1 Jan 2021 → 8 Jul 2021Activity: Publication peer-review and editorial work types › Editorial work journal › Academic