Immersive Game Technologies for Innovative Education: A Method for Experimental Interdisciplinary Technology Transfer

Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

Abstract

Immersive, sensor-enabled technologies such as augmented and virtual reality expand the way human beings interact with computers significantly. While these technologies are widely explored in entertainment games, they also offer possibilities for educational use. However, their uptake in education is so far very limited. Within the ImTech4Ed project, we aim at systematically exploring the power of interdisciplinary, international hackathons as a novel method to create immersive educational game prototypes and as a means to transfer these innovative technical prototypes into educational use. To achieve this, we bring together game design and development, where immersive and interactive solutions are designed and developed; computer science, where the technological foundations for immersive technologies and for scalable architectures for these are created; and teacher education, where future teachers are educated. This article reports on the concept and design of these hackathons.
Original languageEnglish
Title of host publicationProceedings of the 1st Games Technology Summit
Subtitle of host publicationpart of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games
Place of PublicationWürzburg
PublisherOPUS Würzburg
Chapter1
Pages1-8
Number of pages8
ISBN (Electronic)978-3-945459-36-2
DOIs
Publication statusPublished - 30 Sept 2021
Event1st Games Technology Summit: High Impact Trends in Games - AI in Natural User Interfaces (part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games) - Online, Cologne Game Lab, Cologne, Germany
Duration: 8 Jul 20218 Jul 2021
Conference number: 1
https://clashofrealities.com/2020/workshops-summits/game-tech-summit-cfp/

Workshop

Workshop1st Games Technology Summit
Abbreviated titleCoR-GTS
Country/TerritoryGermany
CityCologne
Period8/07/218/07/21
Internet address

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  • 1st Games Technology Summit (Event)

    Klemke, R. (Editor), von Mammen, S. (Editor) & Lorber, M. (Editor)

    1 Jan 20218 Jul 2021

    Activity: Publication peer-review and editorial work typesEditorial work journalAcademic

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