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Immersive Game Technologies for Innovative Education: A Method for Experimental Interdisciplinary Technology Transfer

  • R. Klemke
  • , Khaleel Asyraaf Mat Sanusi
  • , Melina Rose

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

    Abstract

    Immersive, sensor-enabled technologies such as augmented and virtual reality expand the way human beings interact with computers significantly. While these technologies are widely explored in entertainment games, they also offer possibilities for educational use. However, their uptake in education is so far very limited. Within the ImTech4Ed project, we aim at systematically exploring the power of interdisciplinary, international hackathons as a novel method to create immersive educational game prototypes and as a means to transfer these innovative technical prototypes into educational use. To achieve this, we bring together game design and development, where immersive and interactive solutions are designed and developed; computer science, where the technological foundations for immersive technologies and for scalable architectures for these are created; and teacher education, where future teachers are educated. This article reports on the concept and design of these hackathons.
    Original languageEnglish
    Title of host publicationProceedings of the 1st Games Technology Summit
    Subtitle of host publicationpart of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games
    Place of PublicationWürzburg
    PublisherOPUS Würzburg
    Chapter1
    Pages1-8
    Number of pages8
    ISBN (Electronic)978-3-945459-36-2
    DOIs
    Publication statusPublished - 30 Sept 2021
    Event1st Games Technology Summit: High Impact Trends in Games - AI in Natural User Interfaces (part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games) - Online, Cologne Game Lab, Cologne, Germany
    Duration: 8 Jul 20218 Jul 2021
    Conference number: 1
    https://clashofrealities.com/2020/workshops-summits/game-tech-summit-cfp/

    Workshop

    Workshop1st Games Technology Summit
    Abbreviated titleCoR-GTS
    Country/TerritoryGermany
    CityCologne
    Period8/07/218/07/21
    Internet address

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    • 1st Games Technology Summit (Event)

      Klemke, R. (Editor), von Mammen, S. (Editor) & Lorber, M. (Editor)

      1 Jan 20218 Jul 2021

      Activity: Publication peer-review and editorial work typesEditorial work journalAcademic

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