Immersive multi-user decision training games with ARLearn

Roland Klemke, Stefaan Ternier, Marco Kalz, Birgit Schmitz, Marcus Specht

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    Abstract

    Serious gaming approaches so far focus mainly on skill development, motivational aspects or providing immersive learning situations. Little work has been reported to foster awareness and decision competencies in complex deci-sion situations involving incomplete information and multiple stakeholders. We address this issue exploring the technical requirements and possibilities to de-sign games for such situations in three case studies: a hostage taking situation, a multi-stakeholder logistics case, and a health-care related emergency case. To implement the games, we use a multi-user enabled mobile game development platform (ARLearn). We describe the underlying real world situations and edu-cational challenges and analyse how these are reflected in the ARLearn games realized. Based on these cases we propose a way to increase the immersiveness of mobile learning games.
    Original languageEnglish
    Title of host publicationOpen Learning and Teaching in Educational Communities
    Subtitle of host publication9th European Conference on Technology Enhanced Learning, EC-TEL 2014, Graz, Austria, September 16-19, 2014
    EditorsChristoph Rensing, Sara de Freitas, Tobias Ley, Pedro J. Muñoz-Merino
    Pages207-220
    Volume8719
    DOIs
    Publication statusPublished - 3 Sept 2014

    Publication series

    SeriesLecture Notes in Computer Science
    Volume8719

    Keywords

    • Mobile learning
    • serious games
    • decision training
    • mobile serious games
    • Multi-role game-design
    • immersiveness

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