Immersive Multimodal Environments for Psychomotor Skills Training

Khaleel Asyraaf Mat Sanusi, R. Klemke

Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

Abstract

Modern immersive multimodal technologies enable the learners to completely get immersed in various learning situations in a way that feels like experiencing an authentic learning environment. These environments also allow the collection of multimodal data, which can be used with artificial intelligence to further improve the immersion and learning outcomes. The use of artificial intelligence has been widely explored for the interpretation of multimodal data collected from multiple sensors, thus giving insights to support learners’ performance by providing personalised feedback. In this paper, we present a conceptual approach for creating immersive learning environments, integrated with multi-sensor setup to help learners improve their psychomotor skills in a remote setting.
Original languageEnglish
Title of host publicationProceedings of the 1st Games Technology Summit
Subtitle of host publicationpart of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games
Place of PublicationWürzburg
PublisherOPUS Würzburg
Chapter2
Pages9-15
Number of pages6
ISBN (Electronic)978-3-945459-36-2
DOIs
Publication statusPublished - 30 Sep 2021
Event1st Games Technology Summit: High Impact Trends in Games - AI in Natural User Interfaces (part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games) - Online, Cologne Game Lab, Cologne, Germany
Duration: 8 Jul 20218 Jul 2021
Conference number: 1
https://clashofrealities.com/2020/workshops-summits/game-tech-summit-cfp/

Workshop

Workshop1st Games Technology Summit
Abbreviated titleCoR-GTS
Country/TerritoryGermany
CityCologne
Period8/07/218/07/21
Internet address

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