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Immersive Multimodal Environments for Psychomotor Skills Training

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

    Abstract

    Modern immersive multimodal technologies enable the learners to completely get immersed in various learning situations in a way that feels like experiencing an authentic learning environment. These environments also allow the collection of multimodal data, which can be used with artificial intelligence to further improve the immersion and learning outcomes. The use of artificial intelligence has been widely explored for the interpretation of multimodal data collected from multiple sensors, thus giving insights to support learners’ performance by providing personalised feedback. In this paper, we present a conceptual approach for creating immersive learning environments, integrated with multi-sensor setup to help learners improve their psychomotor skills in a remote setting.
    Original languageEnglish
    Title of host publicationProceedings of the 1st Games Technology Summit
    Subtitle of host publicationpart of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games
    Place of PublicationWürzburg
    PublisherOPUS Würzburg
    Chapter2
    Pages9-15
    Number of pages6
    ISBN (Electronic)978-3-945459-36-2
    DOIs
    Publication statusPublished - 30 Sept 2021
    Event1st Games Technology Summit: High Impact Trends in Games - AI in Natural User Interfaces (part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games) - Online, Cologne Game Lab, Cologne, Germany
    Duration: 8 Jul 20218 Jul 2021
    Conference number: 1
    https://clashofrealities.com/2020/workshops-summits/game-tech-summit-cfp/

    Workshop

    Workshop1st Games Technology Summit
    Abbreviated titleCoR-GTS
    Country/TerritoryGermany
    CityCologne
    Period8/07/218/07/21
    Internet address

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