IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification

Tanja E. J. Vos, I. S. W. B. Prasetya*, Gordon Fraser, Iván Martínez-Ortiz, Iván J. Pérez-Colado, Rui Prada, José Bernardo Rocha, António Rito Silva

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

Abstract

Software Engineering courses play an important role for preparing students with the right knowledge and attitude for software development in practice. The implication is far reaching, as the quality of the software that we use ultimately depends on the quality of the people that make them. Educating Software Engineering, however, is quite challenging, as the subject is not considered as most exciting by students, while teachers often have to deal with exploding number of students. The EU project IMPRESS seeks to explore the use of gamification in educating software engineering at the university level to improve students’ engagement and hence their appreciation for the taught subjects. This paper presents the project, its objectives, and its current progress.
Original languageEnglish
Title of host publicationProduct-Focused Software Process Improvement
Subtitle of host publication20th International Conference, PROFES 2019, Barcelona, Spain, November 27–29, 2019, Proceedings
Editors Xavier Franch, Tomi Männistö, Silverio Martínez-Fernández
Place of PublicationCham
PublisherSpringer
Pages613-619
Number of pages7
Volume11915
Edition1
ISBN (Electronic)978-3-030-35333-9
ISBN (Print)978-3-030-35332-2
DOIs
Publication statusPublished - 18 Nov 2019
Event20th International Conference Product-Focused Software Process Improvement - Barcelona, Spain
Duration: 27 Nov 201929 Nov 2019
Conference number: 20

Publication series

SeriesLecture Notes in Computer Science
Volume11915
ISSN0302-9743

Conference

Conference20th International Conference Product-Focused Software Process Improvement
Abbreviated titlePROFES 2019
Country/TerritorySpain
CityBarcelona
Period27/11/1929/11/19

Keywords

  • Gamification in education
  • Gamification in software engineering education
  • Software engineering education

Fingerprint

Dive into the research topics of 'IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification'. Together they form a unique fingerprint.

Cite this