Abstract
Software Engineering courses play an important role for preparing students with the right knowledge and attitude for software development in practice. The implication is far reaching, as the quality of the software that we use ultimately depends on the quality of the people that make them. Educating Software Engineering, however, is quite challenging, as the subject is not considered as most exciting by students, while teachers often have to deal with exploding number of students. The EU project IMPRESS seeks to explore the use of gamification in educating software engineering at the university level to improve students’ engagement and hence their appreciation for the taught subjects. This paper presents the project, its objectives, and its current progress.
Original language | English |
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Title of host publication | Product-Focused Software Process Improvement |
Subtitle of host publication | 20th International Conference, PROFES 2019, Barcelona, Spain, November 27–29, 2019, Proceedings |
Editors | Xavier Franch, Tomi Männistö, Silverio Martínez-Fernández |
Place of Publication | Cham |
Publisher | Springer |
Pages | 613-619 |
Number of pages | 7 |
Volume | 11915 |
Edition | 1 |
ISBN (Electronic) | 978-3-030-35333-9 |
ISBN (Print) | 978-3-030-35332-2 |
DOIs | |
Publication status | Published - 18 Nov 2019 |
Event | 20th International Conference Product-Focused Software Process Improvement - Barcelona, Spain Duration: 27 Nov 2019 → 29 Nov 2019 Conference number: 20 |
Publication series
Series | Lecture Notes in Computer Science |
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Volume | 11915 |
ISSN | 0302-9743 |
Conference
Conference | 20th International Conference Product-Focused Software Process Improvement |
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Abbreviated title | PROFES 2019 |
Country/Territory | Spain |
City | Barcelona |
Period | 27/11/19 → 29/11/19 |
Keywords
- Gamification in education
- Gamification in software engineering education
- Software engineering education