Improved Multimodal Emotion Recognition for Better Game-Based Learning: For OULU Team from Finland, December 9, 2014, Heerlen, the Netherlands

Kiavash Bahreini, Rob Nadolski, Wim Westera

    Research output: Contribution to conferencePosterAcademic

    4 Downloads (Pure)

    Abstract

    What is this research about? What is the target group? Why this research? How to do this research? What have been done so far? Future direction.
    Original languageEnglish
    Publication statusPublished - 15 Jan 2015

      Fingerprint

    Keywords

    • Improved Multimodal Emotion Recognition
    • Game-Based Learning
    • human-computer interaction
    • Real-time emotion recognition
    • Affective computing
    • Webcam
    • Microphone

    Cite this