Improved Multimodal Emotion Recognition for Better Game-Based Learning: For OULU Team from Finland, December 9, 2014, Heerlen, the Netherlands

Kiavash Bahreini, Rob Nadolski, Wim Westera

    Research output: Contribution to conferencePosterAcademic

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    Abstract

    What is this research about? What is the target group? Why this research? How to do this research? What have been done so far? Future direction.
    Original languageEnglish
    Publication statusPublished - 15 Jan 2015

    Fingerprint

    Finland
    Netherlands
    emotion
    learning
    target group

    Keywords

    • Improved Multimodal Emotion Recognition
    • Game-Based Learning
    • human-computer interaction
    • Real-time emotion recognition
    • Affective computing
    • Webcam
    • Microphone

    Cite this

    @conference{13671718b12546a796cd092717ca6a84,
    title = "Improved Multimodal Emotion Recognition for Better Game-Based Learning: For OULU Team from Finland, December 9, 2014, Heerlen, the Netherlands",
    abstract = "What is this research about? What is the target group? Why this research? How to do this research? What have been done so far? Future direction.",
    keywords = "Improved Multimodal Emotion Recognition, Game-Based Learning, human-computer interaction, Real-time emotion recognition, Affective computing, Webcam, Microphone",
    author = "Kiavash Bahreini and Rob Nadolski and Wim Westera",
    note = "DS_Citation:Bahreini, K., Nadolski, R. J., & Westera, W. (2014, 9 December). Improved Multimodal Emotion Recognition for Better Game-Based Learning. Presentation given at OULU guests from Finland, Open University of the Netherlands, Heerlen, The Netherlands.",
    year = "2015",
    month = "1",
    day = "15",
    language = "English",

    }

    TY - CONF

    T1 - Improved Multimodal Emotion Recognition for Better Game-Based Learning

    T2 - For OULU Team from Finland, December 9, 2014, Heerlen, the Netherlands

    AU - Bahreini, Kiavash

    AU - Nadolski, Rob

    AU - Westera, Wim

    N1 - DS_Citation:Bahreini, K., Nadolski, R. J., & Westera, W. (2014, 9 December). Improved Multimodal Emotion Recognition for Better Game-Based Learning. Presentation given at OULU guests from Finland, Open University of the Netherlands, Heerlen, The Netherlands.

    PY - 2015/1/15

    Y1 - 2015/1/15

    N2 - What is this research about? What is the target group? Why this research? How to do this research? What have been done so far? Future direction.

    AB - What is this research about? What is the target group? Why this research? How to do this research? What have been done so far? Future direction.

    KW - Improved Multimodal Emotion Recognition

    KW - Game-Based Learning

    KW - human-computer interaction

    KW - Real-time emotion recognition

    KW - Affective computing

    KW - Webcam

    KW - Microphone

    M3 - Poster

    ER -