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Improved Multimodal Emotion Recognition for Better Game-Based Learning: For OULU Team from Finland, December 9, 2014, Heerlen, the Netherlands

  • Kiavash Bahreini
  • , Rob Nadolski
  • , Wim Westera

    Research output: Contribution to conferencePosterAcademic

    203 Downloads (Pure)

    Abstract

    What is this research about? What is the target group? Why this research? How to do this research? What have been done so far? Future direction.
    Original languageEnglish
    Publication statusPublished - 15 Jan 2015

    Keywords

    • Improved Multimodal Emotion Recognition
    • Game-Based Learning
    • human-computer interaction
    • Real-time emotion recognition
    • Affective computing
    • Webcam
    • Microphone

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    • Rage: Realising an Applied Gaming Eco-system

      Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)

      European Union

      1/02/1531/07/19

      Project: Research

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