In the eye of the beholder: promoting learner-centric design to develop mobile games for learning

Birgit Schmitz, Marco Kalz, Roland Klemke, Marcus Specht

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    Out of the project EMuRgency a game-based learning environment evolved, which trains school children in providing reanimation and cardiopulmonary resuscitation (CPR). The application gets players to act as if they were in a real case of emergency. This paper reports on a formal usability study conducted with two different groups of learners, regular learners and learners with special educational needs (SEN). With the study we compared the two groups of learners with regard to game usability and effectiveness of the intervention. Our intention was to better understand the different needs and requirements to learning materials that game designer need to take into consideration in order to make the learning experience successful for both groups. A total of 89 children played the game simulation. Results showed differences in perception and effectiveness of individual mechanisms for the two groups with regard to usability or switching between tasks and mobile device.
    Original languageEnglish
    Title of host publicationMobile as Mainstream - Towards Future Challenges in Mobile Learning
    Subtitle of host publication13th World Conference on Mobile and Contextual Learning, mLearn 2014
    EditorsMarco Kalz, Yasemin Bayyurt, Marcus Specht
    Place of PublicationCham
    PublisherSpringer International Publishing
    Number of pages15
    ISBN (Electronic)978-3-319-13416-1
    ISBN (Print)978-3-319-13415-4
    Publication statusPublished - 5 Nov 2014
    Event13th World Conference on Mobile and Contextual Learning - Istanbul, Turkey
    Duration: 3 Nov 20145 Nov 2014
    Conference number: 13

    Publication series

    SeriesCommunications in Computer and Information Science


    Conference13th World Conference on Mobile and Contextual Learning


    • mobile learning
    • serious games
    • learner centric design
    • games for health


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