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Integrating Scientific Publication into an Applied Gaming Ecosystem
Munir Salman
, Michael Fuchs
, Wilhelm Buechner
, Binh Vu
, Holger Brocks
, Jana Becker
, Dominic Heutelbeck
, Matthias Hemmje
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Keyphrases
Applied Gaming
100%
Applied Games
100%
Growth Potential
100%
User-generated Content
100%
Social Interaction
50%
Educational Resources
50%
European Project
50%
Information Integration
50%
Critical Mass
50%
User Interface
50%
Market Games
50%
Leisure
50%
Community Partnerships
50%
Media Resources
50%
Central Access
50%
Document Resource
50%
Software Module
50%
Technology Assets
50%
Emerging Business
50%
Persistency
50%
Information Knowledge
50%
Information Users
50%
Integration Challenges
50%
Game Technology
50%
Support Information
50%
Community Building
50%
Qualitative Evaluation
50%
Mendeley
50%
Groupware Systems
50%
Repetitive Task
50%
Reduced Error
50%
Scientific Documents
50%
Networking Sites
50%
Computer Science
User-Generated Content
100%
Use Case
50%
Educational Resource
50%
Medium Resource
50%
Document Resource
50%
Software Module
50%
Information User
50%
Gaming Technology
50%
Access Authentication
50%
Information Integration
50%
Groupware System
50%
Scientific Document
50%
Reducing Error
50%
User Interface
50%