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Development of an educational game that can be integrated into a course within a Learning Management System (LMS) is a challenging task both from the didactic and from the technical point of view. A thorough evaluation of students’ playing performance on LMS-side requires informative userspecific data that have to be collected during gameplay and then transferred to the LMS. Standardized interaction technologies like Learning Tools Interoperability (LTI) specify mechanisms that can be applied for implementing functionality to exchange students’ competence profiles and traces. The Knowledge-Management Eco-System Portal of the European funded RAGE (Realizing an Applied Gaming Ecosystem) Research and Innovation Action project provides capable components, assets and related utility packs for developing such functionality: besides a toolkit for creating competence based games that meet the requirements of Qualifications Based Learning (QBL), assets for storing individual player profiles and traces are available. Furthermore, tools for creating game-specific analytics are provided that can be embedded by LTI-compatible LMSs like Moodle. This paper is concerned with the integration of QBLcompliant competence based games into LMS-courses. A major topic is the description of an exemplar Moodle-plugin with its required functionality and interfaces to the above-mentioned RAGE assets. As the approach is not yet implemented, this paper remains on a conceptual level.
|Title of host publication||Proceedings of the IEEE Global Engineering Education Conference (EDUCON 2018)|
|Publication status||Published - 2018|
|Event|| IEEE Global Engineering Education Conference - Santa Cruz de Tenerife, Canary Islands, Spain|
Duration: 17 Apr 2018 → 20 Apr 2018
|Conference||IEEE Global Engineering Education Conference|
|City||Santa Cruz de Tenerife, Canary Islands|
|Period||17/04/18 → 20/04/18|
- Competence Based Learning
- Qualifications Based Learning
- Learning Tools Interoperability
- Moodle Extensions
- RAGE Project
- RAGE Assets
FingerprintDive into the research topics of 'Interfaces and Services for Integrating Games and Game Components into Competence Based Courses within Learning Management Systems'. Together they form a unique fingerprint.
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Rage: Realising an Applied Gaming Eco-system
Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.
1/02/15 → 31/07/19