Interfaces and Services for Integrating Games and Game Components into Competence Based Courses within Learning Management Systems

Matthias Then, Benjamin Wallenborn, Alexander Nussbaumer, Michael Fuchs, Simon Fuchs, Matthias Hemmje

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Abstract

    Development of an educational game that can be integrated into a course within a Learning Management System (LMS) is a challenging task both from the didactic and from the technical point of view. A thorough evaluation of students’ playing performance on LMS-side requires informative userspecific data that have to be collected during gameplay and then transferred to the LMS. Standardized interaction technologies like Learning Tools Interoperability (LTI) specify mechanisms that can be applied for implementing functionality to exchange students’ competence profiles and traces. The Knowledge-Management Eco-System Portal of the European funded RAGE (Realizing an Applied Gaming Ecosystem) Research and Innovation Action project provides capable components, assets and related utility packs for developing such functionality: besides a toolkit for creating competence based games that meet the requirements of Qualifications Based Learning (QBL), assets for storing individual player profiles and traces are available. Furthermore, tools for creating game-specific analytics are provided that can be embedded by LTI-compatible LMSs like Moodle. This paper is concerned with the integration of QBLcompliant competence based games into LMS-courses. A major topic is the description of an exemplar Moodle-plugin with its required functionality and interfaces to the above-mentioned RAGE assets. As the approach is not yet implemented, this paper remains on a conceptual level.
    Original languageEnglish
    Title of host publicationProceedings of the IEEE Global Engineering Education Conference (EDUCON 2018)
    PublisherIEEE
    Pages1787–1796
    ISBN (Print)978-1-5386-2957-4
    DOIs
    Publication statusPublished - 2018
    Event IEEE Global Engineering Education Conference - Santa Cruz de Tenerife, Canary Islands, Spain
    Duration: 17 Apr 201820 Apr 2018

    Conference

    Conference IEEE Global Engineering Education Conference
    Abbreviated titleEDUCON
    CountrySpain
    CitySanta Cruz de Tenerife, Canary Islands
    Period17/04/1820/04/18

    Fingerprint

    Interoperability
    Ecosystems
    Students
    Knowledge management
    Innovation

    Keywords

    • Competence Based Learning
    • Qualifications Based Learning
    • Learning Tools Interoperability
    • Moodle
    • Moodle Extensions
    • RAGE Project
    • RAGE Assets

    Cite this

    Then, M., Wallenborn, B., Nussbaumer, A., Fuchs, M., Fuchs, S., & Hemmje, M. (2018). Interfaces and Services for Integrating Games and Game Components into Competence Based Courses within Learning Management Systems. In Proceedings of the IEEE Global Engineering Education Conference (EDUCON 2018) (pp. 1787–1796). IEEE. https://doi.org/10.1109/EDUCON.2018.8363451
    Then, Matthias ; Wallenborn, Benjamin ; Nussbaumer, Alexander ; Fuchs, Michael ; Fuchs, Simon ; Hemmje, Matthias. / Interfaces and Services for Integrating Games and Game Components into Competence Based Courses within Learning Management Systems. Proceedings of the IEEE Global Engineering Education Conference (EDUCON 2018). IEEE, 2018. pp. 1787–1796
    @inproceedings{ca6ae9f9a6004e408a2df77cd47e0a6c,
    title = "Interfaces and Services for Integrating Games and Game Components into Competence Based Courses within Learning Management Systems",
    abstract = "Development of an educational game that can be integrated into a course within a Learning Management System (LMS) is a challenging task both from the didactic and from the technical point of view. A thorough evaluation of students’ playing performance on LMS-side requires informative userspecific data that have to be collected during gameplay and then transferred to the LMS. Standardized interaction technologies like Learning Tools Interoperability (LTI) specify mechanisms that can be applied for implementing functionality to exchange students’ competence profiles and traces. The Knowledge-Management Eco-System Portal of the European funded RAGE (Realizing an Applied Gaming Ecosystem) Research and Innovation Action project provides capable components, assets and related utility packs for developing such functionality: besides a toolkit for creating competence based games that meet the requirements of Qualifications Based Learning (QBL), assets for storing individual player profiles and traces are available. Furthermore, tools for creating game-specific analytics are provided that can be embedded by LTI-compatible LMSs like Moodle. This paper is concerned with the integration of QBLcompliant competence based games into LMS-courses. A major topic is the description of an exemplar Moodle-plugin with its required functionality and interfaces to the above-mentioned RAGE assets. As the approach is not yet implemented, this paper remains on a conceptual level.",
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    author = "Matthias Then and Benjamin Wallenborn and Alexander Nussbaumer and Michael Fuchs and Simon Fuchs and Matthias Hemmje",
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    Then, M, Wallenborn, B, Nussbaumer, A, Fuchs, M, Fuchs, S & Hemmje, M 2018, Interfaces and Services for Integrating Games and Game Components into Competence Based Courses within Learning Management Systems. in Proceedings of the IEEE Global Engineering Education Conference (EDUCON 2018). IEEE, pp. 1787–1796, IEEE Global Engineering Education Conference, Santa Cruz de Tenerife, Canary Islands, Spain, 17/04/18. https://doi.org/10.1109/EDUCON.2018.8363451

    Interfaces and Services for Integrating Games and Game Components into Competence Based Courses within Learning Management Systems. / Then, Matthias; Wallenborn, Benjamin; Nussbaumer, Alexander; Fuchs, Michael; Fuchs, Simon; Hemmje, Matthias.

    Proceedings of the IEEE Global Engineering Education Conference (EDUCON 2018). IEEE, 2018. p. 1787–1796.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    AB - Development of an educational game that can be integrated into a course within a Learning Management System (LMS) is a challenging task both from the didactic and from the technical point of view. A thorough evaluation of students’ playing performance on LMS-side requires informative userspecific data that have to be collected during gameplay and then transferred to the LMS. Standardized interaction technologies like Learning Tools Interoperability (LTI) specify mechanisms that can be applied for implementing functionality to exchange students’ competence profiles and traces. The Knowledge-Management Eco-System Portal of the European funded RAGE (Realizing an Applied Gaming Ecosystem) Research and Innovation Action project provides capable components, assets and related utility packs for developing such functionality: besides a toolkit for creating competence based games that meet the requirements of Qualifications Based Learning (QBL), assets for storing individual player profiles and traces are available. Furthermore, tools for creating game-specific analytics are provided that can be embedded by LTI-compatible LMSs like Moodle. This paper is concerned with the integration of QBLcompliant competence based games into LMS-courses. A major topic is the description of an exemplar Moodle-plugin with its required functionality and interfaces to the above-mentioned RAGE assets. As the approach is not yet implemented, this paper remains on a conceptual level.

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    KW - RAGE Assets

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    Then M, Wallenborn B, Nussbaumer A, Fuchs M, Fuchs S, Hemmje M. Interfaces and Services for Integrating Games and Game Components into Competence Based Courses within Learning Management Systems. In Proceedings of the IEEE Global Engineering Education Conference (EDUCON 2018). IEEE. 2018. p. 1787–1796 https://doi.org/10.1109/EDUCON.2018.8363451