Projects per year
Abstract
E-learning standards like Learning Tools Interoperability (LTI) can support software developers and course authors at realizing innovative learning scenarios in distributed architectures. Standardized interaction processes enable learning platforms like Learning Management System (LMS) to delegate functionality to LTI-compatible external tools in a flexible way. An LTI-connection between an LMS and a gaming platform offers possibilities like embedding a game or game asset into an online course and sending player-specific data tracked during gameplay back to the LMS. This allows for a new, more objective, and data-driven evaluation of students’ individual learning performances, either for traditional grading processes or for alternative methods like Qualifications Based Learning (QBL). This paper outlines an approach which uses standardized interaction technologies for combining game-based and competence-based learning concepts.
Original language | English |
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Title of host publication | Proceedings of 1st Workshop on Gamification and Games for Learning (GamiLearn’17) |
Number of pages | 7 |
Publication status | Published - 2017 |
Externally published | Yes |
Event | GamiLearn'17 1st International Workshop on Gamification and Games for Learning : June 5-6, 2017, Tenerife, Spain - Tenerife, Spain Duration: 5 Jun 2017 → 6 Jun 2017 https://gamilearn.webs.ull.es/ |
Conference
Conference | GamiLearn'17 1st International Workshop on Gamification and Games for Learning |
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Abbreviated title | GamiLearn'17 |
Country/Territory | Spain |
City | Tenerife |
Period | 5/06/17 → 6/06/17 |
Internet address |
Keywords
- Competence Based Learning
- Game Based Learning
- Learning Tools Interoperability
- Distributed Online Courses
- Moodle
- Moodle Extensions
- Competency Based Education
Fingerprint
Dive into the research topics of 'Introducing Competences into LTI-Connections between Learning Management Systems and Gaming Platforms: Integrating the RAGE Analytics Environment into Moodle Courses'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research