Introducing Competences into LTI-Connections between Learning Management Systems and Gaming Platforms: Integrating the RAGE Analytics Environment into Moodle Courses

Matthias Then, Benjamin Wallenborn, Matthias Hemmje, Iván Martínez - Ortiz, Antonio Calvo Morata, Baltasar Fernández-Manjón

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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Abstract

E-learning standards like Learning Tools Interoperability (LTI) can support software developers and course authors at realizing innovative learning scenarios in distributed architectures. Standardized interaction processes enable learning platforms like Learning Management System (LMS) to delegate functionality to LTI-compatible external tools in a flexible way. An LTI-connection between an LMS and a gaming platform offers possibilities like embedding a game or game asset into an online course and sending player-specific data tracked during gameplay back to the LMS. This allows for a new, more objective, and data-driven evaluation of students’ individual learning performances, either for traditional grading processes or for alternative methods like Qualifications Based Learning (QBL). This paper outlines an approach which uses standardized interaction technologies for combining game-based and competence-based learning concepts.
Original languageEnglish
Title of host publicationProceedings of 1st Workshop on Gamification and Games for Learning (GamiLearn’17)
Number of pages7
Publication statusPublished - 2017
Externally publishedYes
EventGamiLearn'17 1st International Workshop on Gamification and Games for Learning : June 5-6, 2017, Tenerife, Spain - Tenerife, Spain
Duration: 5 Jun 20176 Jun 2017
https://gamilearn.webs.ull.es/

Conference

ConferenceGamiLearn'17 1st International Workshop on Gamification and Games for Learning
Abbreviated titleGamiLearn'17
CountrySpain
CityTenerife
Period5/06/176/06/17
Internet address

Keywords

  • Competence Based Learning
  • Game Based Learning
  • Learning Tools Interoperability
  • Distributed Online Courses
  • Moodle
  • Moodle Extensions
  • Competency Based Education

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  • Projects

    Rage: Realising an Applied Gaming Eco-system

    Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.

    1/02/1531/07/19

    Project: Research

    Cite this

    Then, M., Wallenborn, B., Hemmje, M., Martínez - Ortiz, I., Calvo Morata, A., & Fernández-Manjón, B. (2017). Introducing Competences into LTI-Connections between Learning Management Systems and Gaming Platforms: Integrating the RAGE Analytics Environment into Moodle Courses. In Proceedings of 1st Workshop on Gamification and Games for Learning (GamiLearn’17)