Introducing the "Serious Games Mechanics": A theoretical framework to analyse relationships between "game" and "pedagogical aspects" of Serious Games

Neil Suttie, Theodore Lim, Sandy Louchart*, Andrew Macvean, Wim Westera, Damian Brown, Damien Djaouti

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Abstract

    The careful balance of education and play is essential for the development of effective Serious Games. It is necessary to develop a clear understanding of game mechanics (i.e. the tools of game-play) and how these relate to relevant educational strategies. In this paper, we raise conceptual questions regarding the nature of Serious Games and the relationship between game mechanics, pedagogy and the conceptual level at which they connect. In developing theoretical framework linking game mechanics and learning, we aim to ease the work of the Serious Game designers attempting to produce both fun and pedagogically effective Serious Games.
    Original languageEnglish
    Title of host publicationProcedia Computer Science
    EditorsAlessandro De Gloria, Sara de Freitas
    PublisherElsevier
    Pages314-315
    Number of pages2
    Volume15
    Edition2012
    DOIs
    Publication statusPublished - 19 Dec 2012
    Eventthe 4th International Conference on Games and Virtual Worlds for Serious Applications - Genoa, Italy
    Duration: 29 Oct 201231 Oct 2012
    Conference number: 4

    Conference

    Conferencethe 4th International Conference on Games and Virtual Worlds for Serious Applications
    Abbreviated titleVS-GAMES'12
    Country/TerritoryItaly
    CityGenoa
    Period29/10/1231/10/12

    Keywords

    • GALA
    • game mechanics
    • pedagogy
    • design framework
    • mapping
    • learning
    • serious gaming

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