Introducing the "Serious Games Mechanics": A theoretical framework to analyse relationships between "game" and "pedagogical aspects" of Serious Games

Neil Suttie, Sandy Louchart, Theo Lim, Andrew Macvean, Wim Westera, Damian Brown, Damien Djaouti

    Research output: Contribution to conferencePosterAcademic

    31 Downloads (Pure)

    Abstract

    The careful balance of education and play is essential for the development of effective Serious Games. It is necessary to develop a clear understanding of game mechanics (i.e. the tools of game-play) and how these relate to relevant educational strategies. In this paper, we raise conceptual questions regarding the nature of Serious Games and the relationship between game mechanics, pedagogy and the conceptual level at which they connect. In developing theoretical framework linking game mechanics and learning, we aim to ease the work of the Serious Game designers attempting to produce both fun and pedagogically effective Serious Games.
    Original languageEnglish
    Publication statusPublished - 22 Nov 2012
    Eventthe 4th International Conference on Games and Virtual Worlds for Serious Applications - Genoa, Italy
    Duration: 29 Oct 201231 Oct 2012
    Conference number: 4

    Conference

    Conferencethe 4th International Conference on Games and Virtual Worlds for Serious Applications
    Abbreviated titleVS-GAMES'12
    Country/TerritoryItaly
    CityGenoa
    Period29/10/1231/10/12

    Keywords

    • serious
    • game
    • mechanics
    • patterns
    • pedagogy
    • design

    Fingerprint

    Dive into the research topics of 'Introducing the "Serious Games Mechanics": A theoretical framework to analyse relationships between "game" and "pedagogical aspects" of Serious Games'. Together they form a unique fingerprint.

    Cite this