Abstract
The careful balance of education and play is essential for the development of effective Serious Games. It is necessary to
develop a clear understanding of game mechanics (i.e. the tools of game-play) and how these relate to relevant educational
strategies. In this paper, we raise conceptual questions regarding the nature of Serious Games and the relationship between
game mechanics, pedagogy and the conceptual level at which they connect. In developing theoretical framework linking
game mechanics and learning, we aim to ease the work of the Serious Game designers attempting to produce both fun and
pedagogically effective Serious Games.
Original language | English |
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Publication status | Published - 22 Nov 2012 |
Event | the 4th International Conference on Games and Virtual Worlds for Serious Applications - Genoa, Italy Duration: 29 Oct 2012 → 31 Oct 2012 Conference number: 4 |
Conference
Conference | the 4th International Conference on Games and Virtual Worlds for Serious Applications |
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Abbreviated title | VS-GAMES'12 |
Country/Territory | Italy |
City | Genoa |
Period | 29/10/12 → 31/10/12 |
Keywords
- serious
- game
- mechanics
- patterns
- pedagogy
- design