Introducing the "Serious Games Mechanics": A theoretical framework to analyse relationships between "game" and "pedagogical aspects" of Serious Games

  • Neil Suttie
  • , Theodore Lim
  • , Sandy Louchart*
  • , Andrew Macvean
  • , Wim Westera
  • , Damian Brown
  • , Damien Djaouti
  • *Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

    171 Downloads (Pure)
    Original languageEnglish
    Title of host publicationProcedia Computer Science
    EditorsAlessandro De Gloria, Sara de Freitas
    PublisherElsevier
    Pages314-315
    Number of pages2
    Volume15
    Edition2012
    DOIs
    Publication statusPublished - 19 Dec 2012
    Eventthe 4th International Conference on Games and Virtual Worlds for Serious Applications - Genoa, Italy
    Duration: 29 Oct 201231 Oct 2012
    Conference number: 4

    Conference

    Conferencethe 4th International Conference on Games and Virtual Worlds for Serious Applications
    Abbreviated titleVS-GAMES'12
    Country/TerritoryItaly
    CityGenoa
    Period29/10/1231/10/12

    Keywords

    • GALA
    • game mechanics
    • pedagogy
    • design framework
    • mapping
    • learning
    • serious gaming

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