Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness

Roland Klemke, Shalini Kurapati, Heide Lukosch, Marcus Specht

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    Abstract

    This paper reports on an iterative design process for a serious game, which aims to raise situational awareness among different stakeholders in a logistics value chain by introducing multi-user role-playing games. It does so in several phases: After introducing the field of logistics as a problem domain for an educational challenge, it firstly describes the design of an educational board game for the field of disruption handling in logistics processes. Secondly, it de-scribes how the board game can be realized in an open-source mobile serious games platform and identifies lessons learned based on advantages and issues found. Thirdly, it derives requirements for a re-design of the mobile game and finally draws conclusions.
    Original languageEnglish
    Title of host publicationDesign for Teaching and Learning in a Networked World
    Subtitle of host publication10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings
    EditorsGráinne Conole, Tomaž Klobučar, Christoph Rensing, Johannes Konert, Elise Lavoué
    Place of PublicationCham, Switzerland
    PublisherSpringer
    Pages183-196
    Number of pages14
    ISBN (Electronic)978-3-319-24258-3
    ISBN (Print)978-3-319-24257-6
    DOIs
    Publication statusPublished - 2015
    Event10th European Conference on Technology-Enhanced Learning EC-TEL 2015: Design for Teaching and Learning in a Networked World - Toledo, Spain
    Duration: 15 Sep 201518 Sep 2015
    http://ectel2015.httc.de/index.php?id=693

    Publication series

    SeriesLecture Notes in Computer Science (LNCS)
    Volume9307
    ISSN0302-9743

    Conference

    Conference10th European Conference on Technology-Enhanced Learning EC-TEL 2015
    Abbreviated titleEC-TEL 2015
    Country/TerritorySpain
    CityToledo
    Period15/09/1518/09/15
    Internet address

    Keywords

    • Mobile learning
    • Game-based learning
    • Multi-user games
    • logistics
    • Multi-role game-design

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