Abstract
This paper reports on an iterative design process for a serious game, which aims to raise situational awareness among different stakeholders in a logistics value chain by introducing multi-user role-playing games. It does so in several phases: After introducing the field of logistics as a problem domain for an educational challenge, it firstly describes the design of an educational board game for the field of disruption handling in logistics processes. Secondly, it de-scribes how the board game can be realized in an open-source mobile serious games platform and identifies lessons learned based on advantages and issues found. Thirdly, it derives requirements for a re-design of the mobile game and finally draws conclusions.
Original language | English |
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Title of host publication | Design for Teaching and Learning in a Networked World |
Subtitle of host publication | 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings |
Editors | Gráinne Conole, Tomaž Klobučar, Christoph Rensing, Johannes Konert, Elise Lavoué |
Place of Publication | Cham, Switzerland |
Publisher | Springer |
Pages | 183-196 |
Number of pages | 14 |
ISBN (Electronic) | 978-3-319-24258-3 |
ISBN (Print) | 978-3-319-24257-6 |
DOIs | |
Publication status | Published - 2015 |
Event | 10th European Conference on Technology-Enhanced Learning EC-TEL 2015: Design for Teaching and Learning in a Networked World - Toledo, Spain Duration: 15 Sept 2015 → 18 Sept 2015 http://ectel2015.httc.de/index.php?id=693 |
Publication series
Series | Lecture Notes in Computer Science (LNCS) |
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Volume | 9307 |
ISSN | 0302-9743 |
Conference
Conference | 10th European Conference on Technology-Enhanced Learning EC-TEL 2015 |
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Abbreviated title | EC-TEL 2015 |
Country/Territory | Spain |
City | Toledo |
Period | 15/09/15 → 18/09/15 |
Internet address |
Keywords
- Mobile learning
- Game-based learning
- Multi-user games
- logistics
- Multi-role game-design