Making sense of game based user data: learning analytics in applied games

Christina Steiner, Dietrich Albert, Michael D. Kickmeier-Rust

Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

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Abstract

Digital learning games are useful educational tools with high motivational potential. With the application of games for instruction there comes the need of acknowledging learning game experiences also in the context of educational assessment. Learning analytics provides new opportunities for supporting assessment in and of educational games. We give an overview of current learning analytics methods in this field and reflect on existing challenges. An approach of providing reusable software assets for interaction assessment and evaluation in games is presented. This is part of a broader initiative of making available advanced methodologies and tools for supporting applied game development.
Original languageEnglish
Title of host publicationProceedings of the IADIS International Conference e-Learning
Subtitle of host publicationLas Palmas de Gran Canaria, Spain 21 - 24 July 2015
EditorsPiet Kommers, Pedro Isaías, Heredina Fernandez Betancort
PublisherIADIS Press
Pages195-198
ISBN (Print)978-989-8533-40-1
Publication statusPublished - 24 Jun 2015
Externally publishedYes
EventIADIS International Conference e-Learning 2015 - Las Palmas de Gran Canaria, Spain
Duration: 21 Jul 201524 Jul 2015
http://elearning-conf.org/oldconferences/2015/

Conference

ConferenceIADIS International Conference e-Learning 2015
Abbreviated titleEL 2015
Country/TerritorySpain
CityLas Palmas de Gran Canaria
Period21/07/1524/07/15
Internet address

Keywords

  • applied games
  • assessment
  • evaluation
  • learning analytics

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