Digital learning games are useful educational tools with high motivational potential. With the application of games for instruction there comes the need of acknowledging learning game experiences also in the context of educational assessment. Learning analytics provides new opportunities for supporting assessment in and of educational games. We give an overview of current learning analytics methods in this field and reflect on existing challenges. An approach of providing reusable software assets for interaction assessment and evaluation in games is presented. This is part of a broader initiative of making available advanced methodologies and tools for supporting applied game development.
|Title of host publication||Proceedings of the IADIS International Conference e-Learning|
|Subtitle of host publication||Las Palmas de Gran Canaria, Spain 21 - 24 July 2015|
|Editors||Piet Kommers, Pedro Isaías, Heredina Fernandez Betancort|
|Publication status||Published - 24 Jun 2015|
|Event||IADIS International Conference e-Learning 2015 - Las Palmas de Gran Canaria, Spain|
Duration: 21 Jul 2015 → 24 Jul 2015
|Conference||IADIS International Conference e-Learning 2015|
|Abbreviated title||EL 2015|
|City||Las Palmas de Gran Canaria|
|Period||21/07/15 → 24/07/15|
- applied games
- learning analytics
Steiner, C., Albert, D., & Kickmeier-Rust, M. D. (2015). Making sense of game based user data: learning analytics in applied games. In P. Kommers, P. Isaías, & H. F. Betancort (Eds.), Proceedings of the IADIS International Conference e-Learning: Las Palmas de Gran Canaria, Spain 21 - 24 July 2015 (pp. 195-198). IADIS Press.