Projects per year
This paper explains the RAGE project, which proposes a component-based software architecture to accommodate and amplify serious game develop-ment. The RAGE project (rageproject.eu) is a serious gaming flagship project funded by the Horizon 2020 Programme of the European Commission. Compliancy with the component-based architecture preserves the portability of software to different platforms and programming languages and its easy integration in wide variety of game engines. RAGE has developed up to 40 cutting edge reusable software components (all free, open source software) and has made these available on its market place portal at gamecompo-nents.eu.
|Title of host publication||Serious Games|
|Subtitle of host publication||4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings|
|Editors||Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tom Marsh, Polona Caserman|
|Place of Publication||Cham|
|Publisher||Springer International Publishing AG|
|Number of pages||4|
|Publication status||Published - 2018|
|Event||Joint Conference on Serious Games: Gamedays - Technische University Darmstadt, Darmstadt, Germany|
Duration: 7 Nov 2018 → 8 Nov 2018
|Series||Lecture Notes in Computer Science LNCS|
|Conference||Joint Conference on Serious Games|
|Period||7/11/18 → 8/11/18|
- serious games
- software components
- game development
- game engines
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Rage: Realising an Applied Gaming Eco-system
Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.
1/02/15 → 31/07/19