Making Serious Games with Reusable Software Components

Wim van der Vegt, Enkhbold Nyamsuren, Wim Westera

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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This paper explains the RAGE project, which proposes a component-based software architecture to accommodate and amplify serious game develop-ment. The RAGE project ( is a serious gaming flagship project funded by the Horizon 2020 Programme of the European Commission. Compliancy with the component-based architecture preserves the portability of software to different platforms and programming languages and its easy integration in wide variety of game engines. RAGE has developed up to 40 cutting edge reusable software components (all free, open source software) and has made these available on its market place portal at
Original languageEnglish
Title of host publicationSerious Games
Subtitle of host publication4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings
EditorsStefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tom Marsh, Polona Caserman
Place of PublicationCham
PublisherSpringer International Publishing AG
Number of pages4
ISBN (Electronic)9783030027629
ISBN (Print)9783030027612
Publication statusPublished - 2018
EventJoint Conference on Serious Games: Gamedays - Technische University Darmstadt, Darmstadt, Germany
Duration: 7 Nov 20188 Nov 2018

Publication series

SeriesLecture Notes in Computer Science LNCS


ConferenceJoint Conference on Serious Games
Abbreviated titleJCSG
Internet address


  • serious games
  • software components
  • game development
  • reuse
  • cross-platform
  • portability
  • game engines

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