Making Serious Games with Reusable Software Components

Wim van der Vegt, Enkhbold Nyamsuren, Wim Westera

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    Abstract

    This paper explains the RAGE project, which proposes a component-based software architecture to accommodate and amplify serious game develop-ment. The RAGE project (rageproject.eu) is a serious gaming flagship project funded by the Horizon 2020 Programme of the European Commission. Compliancy with the component-based architecture preserves the portability of software to different platforms and programming languages and its easy integration in wide variety of game engines. RAGE has developed up to 40 cutting edge reusable software components (all free, open source software) and has made these available on its market place portal at gamecompo-nents.eu.
    Original languageEnglish
    Title of host publicationSerious Games
    Subtitle of host publication4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings
    EditorsStefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tom Marsh, Polona Caserman
    Place of PublicationCham
    PublisherSpringer International Publishing AG
    Chapter3
    Pages13-16
    Number of pages4
    Edition1
    ISBN (Electronic)9783030027629
    ISBN (Print)9783030027612
    DOIs
    Publication statusPublished - 2018
    EventJoint Conference on Serious Games: Gamedays - Technische University Darmstadt, Darmstadt, Germany
    Duration: 7 Nov 20188 Nov 2018
    http://www.gamedays2018.de/index.php?id=1034&L=1

    Publication series

    SeriesLecture Notes in Computer Science LNCS
    Volume11243

    Conference

    ConferenceJoint Conference on Serious Games
    Abbreviated titleJCSG
    Country/TerritoryGermany
    CityDarmstadt
    Period7/11/188/11/18
    Internet address

    Keywords

    • serious games
    • software components
    • game development
    • reuse
    • cross-platform
    • portability
    • game engines

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