Making Serious Games with Reusable Software Components

Wim van der Vegt, Enkhbold Nyamsuren, Wim Westera

    Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

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    This paper explains the RAGE project, which proposes a component-based software architecture to accommodate and amplify serious game develop-ment. The RAGE project ( is a serious gaming flagship project funded by the Horizon 2020 Programme of the European Commission. Compliancy with the component-based architecture preserves the portability of software to different platforms and programming languages and its easy integration in wide variety of game engines. RAGE has developed up to 40 cutting edge reusable software components (all free, open source software) and has made these available on its market place portal at
    Original languageEnglish
    Title of host publicationSerious Games
    Subtitle of host publication4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings
    EditorsStefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tom Marsh, Polona Caserman
    Place of PublicationCham
    PublisherSpringer International Publishing AG
    Number of pages4
    ISBN (Electronic)9783030027629
    ISBN (Print)9783030027612
    Publication statusPublished - 2018
    EventJoint Conference on Serious Games: Gamedays - Technische University Darmstadt, Darmstadt, Germany
    Duration: 7 Nov 20188 Nov 2018

    Publication series

    SeriesLecture Notes in Computer Science LNCS


    ConferenceJoint Conference on Serious Games
    Abbreviated titleJCSG
    Internet address


    • cross-platform
    • game development
    • game engines
    • portability
    • reuse
    • serious games
    • software components


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