Mindergie: A pervasive learning game for pro-environmental behaviour at the workplace

Marco Kalz*, Dirk Börner, Stefaan Ternier, Marcus Specht

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

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    Abstract

    This chapter reports about a pervasive learning game to increase the environmental awareness and pro-environmental behaviour at the workplace. Based on a discussion of the theoretical background and related work we introduce the game design and game elements. Results of a formative evaluation study are presented and discussed. Results show that incentive mechanisms are less important than challenging game components that involve employees in proposing solutions for energy conservation at the workplace. Conclusions are drawn for future games and energy conservation activities at the workplace.
    Original languageEnglish
    Title of host publicationSeamless Learning in the Age of Mobile Connectivity
    EditorsL.H. Wong, M. Milrad, M. Specht
    Place of PublicationSingapore
    PublisherSpringer Singapore
    Pages397-417
    Edition1
    ISBN (Electronic)978-981-287-113-8
    ISBN (Print)978-981-287-112-1
    DOIs
    Publication statusPublished - 29 Sep 2015

    Keywords

    • energy
    • energy-conservation
    • pro-environmental behaviour
    • pervasive games
    • mobile learning
    • mobile games
    • seamless learning
    • rewards
    • open badges

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