Mobile Games for Learning: A Pattern-Based Approach

Birgit Schmitz

    Research output: ThesisDoctoral ThesisThesis 1: fully internal

    263 Downloads (Pure)

    Abstract

    The core concern of this thesis is the design of mobile games for learning. The conditions and requirements that are vital in order to make mobile games suitable and effective for learning environments are investigated. The base for exploration is the pattern approach as an established form of templates that provide solutions for recurrent problems. Building on this acknowledged form of exchanging and re-using knowledge, patterns for game design are used to classify the many gameplay rules and mechanisms in existence. This research draws upon pattern descriptions to analyze learning game concepts and to abstract possible relationships between gameplay patterns and learning outcomes. The linkages that surface are the starting bases for a series of game design concepts and their implementations are subsequently evaluated with regard to learning outcomes. The findings and resulting knowledge from this research is made accessible by way of implications and recommendations for future design decisions.
    Original languageEnglish
    QualificationPhD
    Awarding Institution
    • Open Universiteit: faculties and services
    Supervisors/Advisors
    • Specht, Marcus, Supervisor
    • Klemke, Roland, Supervisor
    Award date12 Dec 2014
    Publisher
    Publication statusPublished - 12 Dec 2014

    Keywords

    • mobile learning
    • serious games
    • patterns for game design

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