Abstract
This paper explores the cybernetic regulation of complex human learning and
teaching. It provides a theoretical description of the arrangement of adaptive, machine-
generated learner feedback which relies on cybernetic principles. Cybernetics — today
often referred to as control theory, or feedback control theory — involves the incorporation
of self-establishing feedback mechanisms for optimal control in complex systems.
Although feedback is considered a key element of any learning process, the arrangement
of feedback by teachers and educators is under pressure because of the ever-growing
complexity of learning environments which is being reinforced by open, online learning
technologies and topical models of learning (competence learning, experiential learning,
situated cognition, serious gaming). This paper explores how cybernetic principles could
be implemented in complex learning environments, e.g. serious games, for the arrange-
ment of self-regulating feedback loops for learners. The approach is based on a quanti-
tative description of learning activities and learning performances. For the presentation of
the feedback, a feedback decision procedure is suggested which is to be linked with
pedagogical theories and assessment models. The proposed cybernetic approach is
elucidated with a theoretical example. The paper provides a proof of principle and gives
suggestions for further development.
Original language | English |
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Pages (from-to) | 57-73 |
Number of pages | 17 |
Journal | Education and Information Technologies |
Volume | 20 |
Issue number | 1 |
DOIs | |
Publication status | Published - Mar 2015 |
Keywords
- learning
- games
- design
- feedback
- cybernetics
- self-regulation