Online learning readiness and attitudes towards gaming in gamified online learning - a mixed methods case study

Klaudia Bovermann*, Joshua Weidlich, Theo Bastiaens

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

Original languageEnglish
Article number27
Number of pages17
JournalInternational Journal of Educational Technology in Higher Education
Volume15
DOIs
Publication statusPublished - 17 Jul 2018

Keywords

  • Moodle
  • Gamification
  • Digital badges
  • Progress bars
  • Online learning readiness
  • Students' motivation
  • Study-satisfaction
  • SITUATIONAL MOTIVATION
  • INTRINSIC MOTIVATION
  • SELF-DETERMINATION
  • SATISFACTION
  • GAMIFICATION
  • DESIGN

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