@article{433c90375bba4c82ba72ba729c2c4396,
title = "Online learning readiness and attitudes towards gaming in gamified online learning - a mixed methods case study",
keywords = "Moodle, Gamification, Digital badges, Progress bars, Online learning readiness, Students' motivation, Study-satisfaction, SITUATIONAL MOTIVATION, INTRINSIC MOTIVATION, SELF-DETERMINATION, SATISFACTION, GAMIFICATION, DESIGN, CLASSROOM, SELF-DETERMINATION THEORY",
author = "Klaudia Bovermann and Joshua Weidlich and Theo Bastiaens",
year = "2018",
month = jul,
day = "17",
doi = "10.1186/s41239-018-0107-0",
language = "English",
volume = "15",
journal = "International Journal of Educational Technology in Higher Education",
issn = "2365-9440",
publisher = "SpringerOpen",
}