Online learning readiness and attitudes towards gaming in gamified online learning - a mixed methods case study

Klaudia Bovermann*, Joshua Weidlich, Theo Bastiaens

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

Original languageEnglish
Article number27
Number of pages17
JournalInternational Journal of Educational Technology in Higher Education
Volume15
DOIs
Publication statusPublished - 17 Jul 2018

Keywords

  • Moodle
  • Gamification
  • Digital badges
  • Progress bars
  • Online learning readiness
  • Students' motivation
  • Study-satisfaction
  • SITUATIONAL MOTIVATION
  • INTRINSIC MOTIVATION
  • SELF-DETERMINATION
  • SATISFACTION
  • GAMIFICATION
  • DESIGN

Cite this

@article{433c90375bba4c82ba72ba729c2c4396,
title = "Online learning readiness and attitudes towards gaming in gamified online learning - a mixed methods case study",
keywords = "Moodle, Gamification, Digital badges, Progress bars, Online learning readiness, Students' motivation, Study-satisfaction, SITUATIONAL MOTIVATION, INTRINSIC MOTIVATION, SELF-DETERMINATION, SATISFACTION, GAMIFICATION, DESIGN",
author = "Klaudia Bovermann and Joshua Weidlich and Theo Bastiaens",
year = "2018",
month = "7",
day = "17",
doi = "10.1186/s41239-018-0107-0",
language = "English",
volume = "15",
journal = "International Journal of Educational Technology in Higher Education",
issn = "2365-9440",
publisher = "SpringerOpen",

}

Online learning readiness and attitudes towards gaming in gamified online learning - a mixed methods case study. / Bovermann, Klaudia; Weidlich, Joshua; Bastiaens, Theo.

In: International Journal of Educational Technology in Higher Education, Vol. 15, 27, 17.07.2018.

Research output: Contribution to journalArticleAcademicpeer-review

TY - JOUR

T1 - Online learning readiness and attitudes towards gaming in gamified online learning - a mixed methods case study

AU - Bovermann, Klaudia

AU - Weidlich, Joshua

AU - Bastiaens, Theo

PY - 2018/7/17

Y1 - 2018/7/17

KW - Moodle

KW - Gamification

KW - Digital badges

KW - Progress bars

KW - Online learning readiness

KW - Students' motivation

KW - Study-satisfaction

KW - SITUATIONAL MOTIVATION

KW - INTRINSIC MOTIVATION

KW - SELF-DETERMINATION

KW - SATISFACTION

KW - GAMIFICATION

KW - DESIGN

U2 - 10.1186/s41239-018-0107-0

DO - 10.1186/s41239-018-0107-0

M3 - Article

VL - 15

JO - International Journal of Educational Technology in Higher Education

JF - International Journal of Educational Technology in Higher Education

SN - 2365-9440

M1 - 27

ER -