Online learning readiness and attitudes towards gaming in gamified online learning - a mixed methods case study

Klaudia Bovermann*, Joshua Weidlich, Theo Bastiaens

*Corresponding author for this work

    Research output: Contribution to journalArticleAcademicpeer-review

    31 Citations (Web of Science)
    Original languageEnglish
    Article number27
    Number of pages17
    JournalInternational Journal of Educational Technology in Higher Education
    Volume15
    Issue number1
    DOIs
    Publication statusPublished - 17 Jul 2018

    Keywords

    • CLASSROOM
    • DESIGN
    • Digital badges
    • GAMIFICATION
    • Gamification
    • INTRINSIC MOTIVATION
    • Moodle
    • Online learning readiness
    • Progress bars
    • SATISFACTION
    • SELF-DETERMINATION
    • SELF-DETERMINATION THEORY
    • SITUATIONAL MOTIVATION
    • Students' motivation
    • Study-satisfaction

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