Player-centric adaptation of a car driving video game

Boyan Bontchev, Dessislava Vassileva, Ivanov Dobrin

Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

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Abstract

Dynamic player-centric adaptation continues being a challenge for software applications and, in particular, in video games. The paper presents a dynamic adjustment of difficulty and visual effects in a car driving 3D video game based on changes of both the player performance (outcomes) shown within the game session and, on the other hand, the player arousal (excitement) recognized by a special, free game component. The component is applied for estimation of arousal inferred by the electrodermal activity of an individual player measured by a cheap custom device. The paper proposes a simple model for keeping the player in flow while adjusting dynamically both task difficulty and game visual effects, providing a better immersion, challenge, and tension. The presented initial results are statistically significant and answer positively to the main research question of the study: does the adaptive version of the game provide a better gaming experience than the non-adaptive one?
Original languageEnglish
Title of host publicationProceedings of 16th International Conference
Subtitle of host publicatione-Society 2018
EditorsPiet Kommers, Pedro Isaias , Luís Rodrigues
Place of PublicationLisbon
PublisherIADIS Press
Pages193-200
Number of pages18
ISBN (Print)9789898533753
Publication statusPublished - 2018
Externally publishedYes
Event16th International Conderence e-society - Lisbon, Portugal
Duration: 14 Apr 201816 Apr 2018
http://esociety-conf.org/oldconferences/2018/

Conference

Conference16th International Conderence e-society
Country/TerritoryPortugal
CityLisbon
Period14/04/1816/04/18
Internet address

Keywords

  • Video Game
  • Player-Centric
  • Adaptation
  • Arousal
  • RAGE

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