Player-centric adaptation of a car driving video game

Boyan Bontchev, Dessislava Vassileva, Ivanov Dobrin

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    Abstract

    Dynamic player-centric adaptation continues being a challenge for software applications and, in particular, in video games. The paper presents a dynamic adjustment of difficulty and visual effects in a car driving 3D video game based on changes of both the player performance (outcomes) shown within the game session and, on the other hand, the player arousal (excitement) recognized by a special, free game component. The component is applied for estimation of arousal inferred by the electrodermal activity of an individual player measured by a cheap custom device. The paper proposes a simple model for keeping the player in flow while adjusting dynamically both task difficulty and game visual effects, providing a better immersion, challenge, and tension. The presented initial results are statistically significant and answer positively to the main research question of the study: does the adaptive version of the game provide a better gaming experience than the non-adaptive one?
    Original languageEnglish
    Title of host publicationProceedings of 16th International Conference
    Subtitle of host publicatione-Society 2018
    EditorsPiet Kommers, Pedro Isaias , Luís Rodrigues
    Place of PublicationLisbon
    PublisherIADIS Press
    Pages193-200
    Number of pages18
    ISBN (Print)9789898533753
    Publication statusPublished - 2018
    Event16th International Conderence e-society - Lisbon, Portugal
    Duration: 14 Apr 201816 Apr 2018
    http://esociety-conf.org/oldconferences/2018/

    Conference

    Conference16th International Conderence e-society
    CountryPortugal
    CityLisbon
    Period14/04/1816/04/18
    Internet address

    Fingerprint

    Railroad cars
    Application programs

    Keywords

    • Video Game
    • Player-Centric
    • Adaptation
    • Arousal
    • RAGE

    Cite this

    Bontchev, B., Vassileva, D., & Dobrin , I. (2018). Player-centric adaptation of a car driving video game. In P. Kommers, P. Isaias , & L. Rodrigues (Eds.), Proceedings of 16th International Conference : e-Society 2018 (pp. 193-200). Lisbon: IADIS Press.
    Bontchev, Boyan ; Vassileva, Dessislava ; Dobrin , Ivanov. / Player-centric adaptation of a car driving video game. Proceedings of 16th International Conference : e-Society 2018. editor / Piet Kommers ; Pedro Isaias ; Luís Rodrigues . Lisbon : IADIS Press, 2018. pp. 193-200
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    title = "Player-centric adaptation of a car driving video game",
    abstract = "Dynamic player-centric adaptation continues being a challenge for software applications and, in particular, in video games. The paper presents a dynamic adjustment of difficulty and visual effects in a car driving 3D video game based on changes of both the player performance (outcomes) shown within the game session and, on the other hand, the player arousal (excitement) recognized by a special, free game component. The component is applied for estimation of arousal inferred by the electrodermal activity of an individual player measured by a cheap custom device. The paper proposes a simple model for keeping the player in flow while adjusting dynamically both task difficulty and game visual effects, providing a better immersion, challenge, and tension. The presented initial results are statistically significant and answer positively to the main research question of the study: does the adaptive version of the game provide a better gaming experience than the non-adaptive one?",
    keywords = "Video Game, Player-Centric, Adaptation, Arousal, RAGE",
    author = "Boyan Bontchev and Dessislava Vassileva and Ivanov Dobrin",
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    Bontchev, B, Vassileva, D & Dobrin , I 2018, Player-centric adaptation of a car driving video game. in P Kommers, P Isaias & L Rodrigues (eds), Proceedings of 16th International Conference : e-Society 2018. IADIS Press, Lisbon, pp. 193-200, 16th International Conderence e-society, Lisbon, Portugal, 14/04/18.

    Player-centric adaptation of a car driving video game. / Bontchev, Boyan; Vassileva, Dessislava; Dobrin , Ivanov.

    Proceedings of 16th International Conference : e-Society 2018. ed. / Piet Kommers; Pedro Isaias ; Luís Rodrigues . Lisbon : IADIS Press, 2018. p. 193-200.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    AB - Dynamic player-centric adaptation continues being a challenge for software applications and, in particular, in video games. The paper presents a dynamic adjustment of difficulty and visual effects in a car driving 3D video game based on changes of both the player performance (outcomes) shown within the game session and, on the other hand, the player arousal (excitement) recognized by a special, free game component. The component is applied for estimation of arousal inferred by the electrodermal activity of an individual player measured by a cheap custom device. The paper proposes a simple model for keeping the player in flow while adjusting dynamically both task difficulty and game visual effects, providing a better immersion, challenge, and tension. The presented initial results are statistically significant and answer positively to the main research question of the study: does the adaptive version of the game provide a better gaming experience than the non-adaptive one?

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    Bontchev B, Vassileva D, Dobrin I. Player-centric adaptation of a car driving video game. In Kommers P, Isaias P, Rodrigues L, editors, Proceedings of 16th International Conference : e-Society 2018. Lisbon: IADIS Press. 2018. p. 193-200