Preface: High Impact Trends in Games – AI in Natural User Interfaces

R. Klemke, Sebastian von Mammen, Martin Lorber

Research output: Chapter in Book/Report/Conference proceedingForeword/postscriptAcademic

Abstract

As part of the Clash of Realities International Conference on the Technology and Theory of Digital Games, the Game Technology Summit is a premium venue to bring together experts from academia and industry to disseminate state-of-the-art research on trending technology topics in digital games. In this first iteration of the Game Technology Summit, we specifically paid attention on how the successes in AI in Natural User Interfaces have been impacting the games industry (industry track) and which scientific, state-of-the-art ideas and approaches are currently pursued (scientific track).
Original languageEnglish
Title of host publicationProceedings of the 1st Games Technology Summit
Subtitle of host publicationpart of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games
Place of PublicationWürzburg
PublisherOPUS Würzburg
Pagesii-iii
Number of pages2
ISBN (Electronic)978-3-945459-36-2
DOIs
Publication statusPublished - 30 Sept 2021
Event1st Games Technology Summit: High Impact Trends in Games - AI in Natural User Interfaces (part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games) - Online, Cologne Game Lab, Cologne, Germany
Duration: 8 Jul 20218 Jul 2021
Conference number: 1
https://clashofrealities.com/2020/workshops-summits/game-tech-summit-cfp/

Workshop

Workshop1st Games Technology Summit
Abbreviated titleCoR-GTS
Country/TerritoryGermany
CityCologne
Period8/07/218/07/21
Internet address

Keywords

  • Artificial Intelligence
  • natural user interfaces

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  • 1st Games Technology Summit (Event)

    Klemke, R. (Editor), von Mammen, S. (Editor) & Lorber, M. (Editor)

    1 Jan 20218 Jul 2021

    Activity: Publication peer-review and editorial work typesEditorial work journalAcademic

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