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Abstract
As part of the Clash of Realities International Conference on the Technology and Theory of Digital Games, the Game Technology Summit is a premium venue to bring together experts from academia and industry to disseminate state-of-the-art research on trending technology topics in digital games. In this first iteration of the Game Technology Summit, we specifically paid attention on how the successes in AI in Natural User Interfaces have been impacting the games industry (industry track) and which scientific, state-of-the-art ideas and approaches are currently pursued (scientific track).
Original language | English |
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Title of host publication | Proceedings of the 1st Games Technology Summit |
Subtitle of host publication | part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games |
Place of Publication | Würzburg |
Publisher | OPUS Würzburg |
Pages | ii-iii |
Number of pages | 2 |
ISBN (Electronic) | 978-3-945459-36-2 |
DOIs | |
Publication status | Published - 30 Sept 2021 |
Event | 1st Games Technology Summit: High Impact Trends in Games - AI in Natural User Interfaces (part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games) - Online, Cologne Game Lab, Cologne, Germany Duration: 8 Jul 2021 → 8 Jul 2021 Conference number: 1 https://clashofrealities.com/2020/workshops-summits/game-tech-summit-cfp/ |
Workshop
Workshop | 1st Games Technology Summit |
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Abbreviated title | CoR-GTS |
Country/Territory | Germany |
City | Cologne |
Period | 8/07/21 → 8/07/21 |
Internet address |
Keywords
- Artificial Intelligence
- natural user interfaces
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- 1 Editorial work journal
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1st Games Technology Summit (Event)
Klemke, R. (Editor), von Mammen, S. (Editor) & Lorber, M. (Editor)
1 Jan 2021 → 8 Jul 2021Activity: Publication peer-review and editorial work types › Editorial work journal › Academic