Processing open text input in a scripted communication scenario: Extended abstract

J.T. Jeuring, Dascalu Mihai, Raja Lala, F.P.M. Heemskerk, Marcell Van Geest, Jordy Van Dortmont, Gabriel Gutu, Stefan Ruseti, Beatrice Alex, Richard Tobin

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Abstract

Serious games often employ pre-scripted dialogues and interactions with a player; in contrast to free user input that enables deeper immersion. In this paper we explore possibilities for interactive natural language dialogue in a serious game by combining Natural Language Processing (NLP) techniques with dialogue management. Our game learning environment has a communication scenario editor in which a domain expert develops a structured, scripted scenario as a sequence of potential interactions. A communication scenario is context-specific and often follows a protocol - for instance, delivering bad news to a patient. Currently, a player navigates through a simulation and converses with a virtual character by choosing a statement option from one of the prescripted player statements, at each step in the simulation. We develop a scenario-specific corpus method (SSCM) to process open responses (i.e. natural language inputs) in our learning environment. We conduct an experiment to collect data for comparing SSCM against multiple NLP methods, and another experiment to investigate if framing can improve processing open-text input using SSCM in a communication simulation.
Original languageEnglish
Title of host publicationSEMDIAL 2018 - AixDial
Subtitle of host publicationProceedings of the 22nd Workshop on the Semantics and Pragmatics of Dialogue
EditorsLaurent Prévot, Magalie Ochs, Benoît Favre
Place of PublicationAix-en-Provence
Pages211-214
Number of pages4
Publication statusPublished - Nov 2018
EventSEMDIAL 2018: The 22nd workshop on the Semantics and Pragmatics of Dialogue - Aix-en-Provence, France
Duration: 8 Nov 201810 Nov 2018
https://semdial.hypotheses.org/

Publication series

SeriesSEMDIAL 2018 proceedings

Conference

ConferenceSEMDIAL 2018
Abbreviated titleAixDIAL
CountryFrance
CityAix-en-Provence
Period8/11/1810/11/18
Internet address

Keywords

  • NLP
  • dialogue management
  • RAGE
  • serious games

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    Rage: Realising an Applied Gaming Eco-system

    Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.

    1/02/1531/07/19

    Project: Research

    Cite this

    Jeuring, J. T., Mihai, D., Lala, R., Heemskerk, F. P. M., Van Geest, M., Van Dortmont, J., Gutu, G., Ruseti, S., Alex, B., & Tobin, R. (2018). Processing open text input in a scripted communication scenario: Extended abstract. In L. Prévot, M. Ochs, & B. Favre (Eds.), SEMDIAL 2018 - AixDial: Proceedings of the 22nd Workshop on the Semantics and Pragmatics of Dialogue (pp. 211-214). SEMDIAL 2018 proceedings http://events.illc.uva.nl/semdial/proceedings/semdial2018_aixdial_proceedings.pdf