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Abstract
Serious games often employ pre-scripted dialogues and interactions with a player; in contrast to free user input that enables deeper immersion. In this paper we explore possibilities for interactive natural language dialogue in a serious game by combining Natural Language Processing (NLP) techniques with dialogue management. Our game learning environment has a communication scenario editor in which a domain expert develops a structured, scripted scenario as a sequence of potential interactions. A communication scenario is context-specific and often follows a protocol - for instance, delivering bad news to a patient. Currently, a player navigates through a simulation and converses with a virtual character by choosing a statement option from one of the prescripted player statements, at each step in the simulation. We develop a scenario-specific corpus method (SSCM) to process open responses (i.e. natural language inputs) in our learning environment. We conduct an experiment to collect data for comparing SSCM against multiple NLP methods, and another experiment to investigate if framing can improve processing open-text input using SSCM in a communication simulation.
Original language | English |
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Title of host publication | SEMDIAL 2018 - AixDial |
Subtitle of host publication | Proceedings of the 22nd Workshop on the Semantics and Pragmatics of Dialogue |
Editors | Laurent Prévot, Magalie Ochs, Benoît Favre |
Place of Publication | Aix-en-Provence |
Pages | 211-214 |
Number of pages | 4 |
Publication status | Published - Nov 2018 |
Event | SEMDIAL 2018: The 22nd workshop on the Semantics and Pragmatics of Dialogue - Aix-en-Provence, France Duration: 8 Nov 2018 → 10 Nov 2018 https://semdial.hypotheses.org/ |
Publication series
Series | SemDial Proceedings |
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Conference
Conference | SEMDIAL 2018 |
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Abbreviated title | AixDIAL |
Country/Territory | France |
City | Aix-en-Provence |
Period | 8/11/18 → 10/11/18 |
Internet address |
Keywords
- NLP
- dialogue management
- RAGE
- serious games
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Dive into the research topics of 'Processing open text input in a scripted communication scenario: Extended abstract'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research