Projects per year
Abstract
We present and describe CIF-CK — a social agent architecture
that models reasoning about persistent social interactions
to improve narrative engagement and play experience
for human interactors. The architecture is inspired by McCoy
et al’s Comme il-Faut (CiF) architecture that represents
rich social interactions between agents including feelings, social
and relationship contexts, and longer term mood. The
key contribution of this work is in adapting the richness of
social interactions from CiF to a first-person interaction experience
and a released distribution of its implementation
on the Skyrim game engine.
Original language | English |
---|---|
Title of host publication | AAMAS '17 Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems |
Place of Publication | Richland SC |
Publisher | International Foundation for Autonomous Agents and Multiagent Systems |
Pages | 1790-1792 |
Number of pages | 3 |
Publication status | Published - 1 May 2017 |
Externally published | Yes |
Event | 16th Conference on Autonomous Agents and MultiAgent Systems - São Paulo, Brazil Duration: 8 May 2017 → 12 May 2017 Conference number: 16 https://dl.acm.org/citation.cfm?id=3091125 |
Conference
Conference | 16th Conference on Autonomous Agents and MultiAgent Systems |
---|---|
Country/Territory | Brazil |
City | São Paulo |
Period | 8/05/17 → 12/05/17 |
Internet address |
Keywords
- Authoring tools for Agent Modeling
- NPC Agents in Games
- Social Architecture Model
- Social Modeling in Agents
Fingerprint
Dive into the research topics of 'Prom week meets Skyrim: Developing a social agent architecture in a commercial game'. Together they form a unique fingerprint.Projects
- 1 Finished
-
Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research