Prom week meets Skyrim: Developing a social agent architecture in a commercial game

Manuel Guimarães, Pedro A. Santos, Arnav Jhala

Research output: Chapter in Book/Report/Conference proceedingConference Article in proceedingAcademicpeer-review

Abstract

We present and describe CIF-CK — a social agent architecture that models reasoning about persistent social interactions to improve narrative engagement and play experience for human interactors. The architecture is inspired by McCoy et al’s Comme il-Faut (CiF) architecture that represents rich social interactions between agents including feelings, social and relationship contexts, and longer term mood. The key contribution of this work is in adapting the richness of social interactions from CiF to a first-person interaction experience and a released distribution of its implementation on the Skyrim game engine.
Original languageEnglish
Title of host publicationAAMAS '17 Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems
Place of PublicationRichland SC
PublisherInternational Foundation for Autonomous Agents and Multiagent Systems
Pages1790-1792
Number of pages3
Publication statusPublished - 1 May 2017
Externally publishedYes
Event16th Conference on Autonomous Agents and MultiAgent Systems - São Paulo, Brazil
Duration: 8 May 201712 May 2017
Conference number: 16
https://dl.acm.org/citation.cfm?id=3091125

Conference

Conference16th Conference on Autonomous Agents and MultiAgent Systems
Country/TerritoryBrazil
CitySão Paulo
Period8/05/1712/05/17
Internet address

Keywords

  • Authoring tools for Agent Modeling
  • NPC Agents in Games
  • Social Architecture Model
  • Social Modeling in Agents

Fingerprint

Dive into the research topics of 'Prom week meets Skyrim: Developing a social agent architecture in a commercial game'. Together they form a unique fingerprint.

Cite this