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Abstract
This paper presents and validates a methodology for integrating reusable software components in diverse game engines. While conforming to the RAGE com-ponent-based architecture described elsewhere, the paper explains how the interac-tions and data exchange processes between a reusable software component and a game engine should be implemented for procuring seamless integration. To this end, a RAGE-compliant C# software component providing a difficulty adaptation routine was integrated with an exemplary strategic tile-based game “TileZero”. Implementa-tions in MonoGame, Unity and Xamarin, respectively, have demonstrated successful portability of the adaptation component. Also, portability across various delivery platforms (Windows desktop, iOS, Android, Windows Phone) was established. Thereby this study has established the validity of the RAGE architecture and its un-derlying interaction processes for the cross-platform and cross-game engine reuse of software components. The RAGE architecture thereby accommodates the large scale development and application of reusable software components for serious gaming.
Original language | English |
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Title of host publication | Software Reuse: Bridging with Social-Awareness |
Subtitle of host publication | 15th International Conference, ICSR 2016 |
Editors | Georgia M. Kapitsaki, Eduardo Santana de Almeida |
Place of Publication | Cham |
Publisher | Springer |
Pages | 165-180 |
Edition | 1 |
ISBN (Electronic) | 978-3-319-35122-3 |
ISBN (Print) | 978-3-319-35121-6 |
DOIs | |
Publication status | Published - Jun 2016 |
Event | Bridging with Social-Awareness: 15th International Conference, ICSR 2016 - Limassol, Cyprus Duration: 5 Jun 2016 → 7 Jun 2016 |
Publication series
Series | Lecture Notes in Computer Science |
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Volume | 9679 |
Conference
Conference | Bridging with Social-Awareness |
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Abbreviated title | ICSR 2016 |
Country/Territory | Cyprus |
City | Limassol |
Period | 5/06/16 → 7/06/16 |
Keywords
- serious game
- reuse
- software component
- integration
- game engine
- interoperability
- RAGE
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Dive into the research topics of 'RAGE Reusable Game Software Components and Their Integration into Serious Game Engines'. Together they form a unique fingerprint.Projects
- 1 Finished
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Rage: Realising an Applied Gaming Eco-system
Westera, W. (PI), Georgiadis, K. (CoI), Saveski, G. (CoI), van Lankveld, G. (CoI), Bahreini, K. (CoI), van der Vegt, W. (CoI), Berkhout, J. (CoI), Nyamsuren, E. (CoI), Kluijfhout, E. (CoI) & Nadolski, R. (CoI)
1/02/15 → 31/07/19
Project: Research