Realising an applied gaming ecosystem

    Research output: Contribution to conferenceOtherAcademic

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    Overview of the RAGE project, showing opportunities for fellow H2020 projects both for using technologies from RAGE and for supplying their technologies to RAGE.
    Original languageEnglish
    Publication statusPublished - 27 Mar 2017
    EventHorizon2020 Digital Learning Participatory Meeting - European Commission, Luxemburg, Luxembourg
    Duration: 27 Mar 2017 → …


    ConferenceHorizon2020 Digital Learning Participatory Meeting
    Period27/03/17 → …


    • RAGE
    • Software
    • games
    • learning
    • reuse
    • repository

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  • Projects

    Rage: Realising an Applied Gaming Eco-system

    Westera, W., Georgiadis, K., Saveski, G., van Lankveld, G., Bahreini, K., van der Vegt, W., Berkhout, J., Nyamsuren, E., Kluijfhout, E. & Nadolski, R.


    Project: Research

    Cite this

    Westera, W. (2017). Realising an applied gaming ecosystem. Horizon2020 Digital Learning Participatory Meeting, Luxemburg, Luxembourg.