Realising an applied gaming ecosystem

    Research output: Contribution to conferenceOtherAcademic

    3 Downloads (Pure)

    Abstract

    Overview of the RAGE project, showing opportunities for fellow H2020 projects both for using technologies from RAGE and for supplying their technologies to RAGE.
    Original languageEnglish
    Publication statusPublished - 27 Mar 2017
    EventHorizon2020 Digital Learning Participatory Meeting - European Commission, Luxemburg, Luxembourg
    Duration: 27 Mar 2017 → …

    Conference

    ConferenceHorizon2020 Digital Learning Participatory Meeting
    CountryLuxembourg
    CityLuxemburg
    Period27/03/17 → …

    Fingerprint

    ecosystem
    project

    Keywords

    • RAGE
    • Software
    • games
    • learning
    • reuse
    • repository

    Cite this

    Westera, W. (2017). Realising an applied gaming ecosystem. Horizon2020 Digital Learning Participatory Meeting, Luxemburg, Luxembourg.
    Westera, Wim. / Realising an applied gaming ecosystem. Horizon2020 Digital Learning Participatory Meeting, Luxemburg, Luxembourg.
    @conference{2ec94531c68142cf81808c4a7f8961fe,
    title = "Realising an applied gaming ecosystem",
    abstract = "Overview of the RAGE project, showing opportunities for fellow H2020 projects both for using technologies from RAGE and for supplying their technologies to RAGE.",
    keywords = "RAGE, Software, games, learning, reuse, repository",
    author = "Wim Westera",
    year = "2017",
    month = "3",
    day = "27",
    language = "English",
    note = "Horizon2020 Digital Learning Participatory Meeting ; Conference date: 27-03-2017",

    }

    Westera, W 2017, 'Realising an applied gaming ecosystem' Horizon2020 Digital Learning Participatory Meeting, Luxemburg, Luxembourg, 27/03/17, .

    Realising an applied gaming ecosystem. / Westera, Wim.

    2017. Horizon2020 Digital Learning Participatory Meeting, Luxemburg, Luxembourg.

    Research output: Contribution to conferenceOtherAcademic

    TY - CONF

    T1 - Realising an applied gaming ecosystem

    AU - Westera, Wim

    PY - 2017/3/27

    Y1 - 2017/3/27

    N2 - Overview of the RAGE project, showing opportunities for fellow H2020 projects both for using technologies from RAGE and for supplying their technologies to RAGE.

    AB - Overview of the RAGE project, showing opportunities for fellow H2020 projects both for using technologies from RAGE and for supplying their technologies to RAGE.

    KW - RAGE

    KW - Software

    KW - games

    KW - learning

    KW - reuse

    KW - repository

    M3 - Other

    ER -

    Westera W. Realising an applied gaming ecosystem. 2017. Horizon2020 Digital Learning Participatory Meeting, Luxemburg, Luxembourg.