Realizing an Applied Gaming Ecosystem: Towards Supporting Service-based Innovation Knowledge Management and Transfer

Jana Becker, Giel van Lankveld, Christina Steiner, Matthias Hemmje

Research output: Contribution to conferencePaperAcademic

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Abstract

The EU-based industry for non-leisure games is an emerging business. As such it is still fragmented and needs to achieve critical mass to compete globally. Nevertheless its growth potential is widely recognized. To become competitive the relevant applied gaming communities and SMEs require support by fostering the generation of innovation potential. The European project Realizing an Applied Gaming Ecosystem (RAGE) is aiming at supporting this challenge. RAGE will help by making available an interoperable set of advanced technology assets, tuned to applied gaming, as well as proven practices of using asset-based applied games in various real-world contexts, and finally a centralized access to a wide range of applied gaming software modules, services and related document, media, and educational resources within an online community portal called the RAGE Ecosystem. It is based on an integrational, user-centered approach of Knowledge Management and Innovation Processes in the shape of a service-based implementation.
Original languageEnglish
Publication statusPublished - 6 Dec 2015
Event4th International Conference, GALA 2015: Games and Learning Alliance - Rome, Italy
Duration: 9 Dec 201511 Dec 2015
https://www.springer.com/gp/book/9783319402154

Conference

Conference4th International Conference, GALA 2015
Abbreviated titleGALA 2015
CountryItaly
CityRome
Period9/12/1511/12/15
Internet address

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ecosystem
advanced technology
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Becker, J., van Lankveld, G., Steiner, C., & Hemmje, M. (2015). Realizing an Applied Gaming Ecosystem: Towards Supporting Service-based Innovation Knowledge Management and Transfer. Paper presented at 4th International Conference, GALA 2015, Rome, Italy.
Becker, Jana ; van Lankveld, Giel ; Steiner, Christina ; Hemmje, Matthias. / Realizing an Applied Gaming Ecosystem: Towards Supporting Service-based Innovation Knowledge Management and Transfer. Paper presented at 4th International Conference, GALA 2015, Rome, Italy.
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title = "Realizing an Applied Gaming Ecosystem: Towards Supporting Service-based Innovation Knowledge Management and Transfer",
abstract = "The EU-based industry for non-leisure games is an emerging business. As such it is still fragmented and needs to achieve critical mass to compete globally. Nevertheless its growth potential is widely recognized. To become competitive the relevant applied gaming communities and SMEs require support by fostering the generation of innovation potential. The European project Realizing an Applied Gaming Ecosystem (RAGE) is aiming at supporting this challenge. RAGE will help by making available an interoperable set of advanced technology assets, tuned to applied gaming, as well as proven practices of using asset-based applied games in various real-world contexts, and finally a centralized access to a wide range of applied gaming software modules, services and related document, media, and educational resources within an online community portal called the RAGE Ecosystem. It is based on an integrational, user-centered approach of Knowledge Management and Innovation Processes in the shape of a service-based implementation.",
author = "Jana Becker and {van Lankveld}, Giel and Christina Steiner and Matthias Hemmje",
year = "2015",
month = "12",
day = "6",
language = "English",
note = "4th International Conference, GALA 2015 : Games and Learning Alliance, GALA 2015 ; Conference date: 09-12-2015 Through 11-12-2015",
url = "https://www.springer.com/gp/book/9783319402154",

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Becker, J, van Lankveld, G, Steiner, C & Hemmje, M 2015, 'Realizing an Applied Gaming Ecosystem: Towards Supporting Service-based Innovation Knowledge Management and Transfer' Paper presented at 4th International Conference, GALA 2015, Rome, Italy, 9/12/15 - 11/12/15, .

Realizing an Applied Gaming Ecosystem: Towards Supporting Service-based Innovation Knowledge Management and Transfer. / Becker, Jana; van Lankveld, Giel; Steiner, Christina; Hemmje, Matthias.

2015. Paper presented at 4th International Conference, GALA 2015, Rome, Italy.

Research output: Contribution to conferencePaperAcademic

TY - CONF

T1 - Realizing an Applied Gaming Ecosystem: Towards Supporting Service-based Innovation Knowledge Management and Transfer

AU - Becker, Jana

AU - van Lankveld, Giel

AU - Steiner, Christina

AU - Hemmje, Matthias

PY - 2015/12/6

Y1 - 2015/12/6

N2 - The EU-based industry for non-leisure games is an emerging business. As such it is still fragmented and needs to achieve critical mass to compete globally. Nevertheless its growth potential is widely recognized. To become competitive the relevant applied gaming communities and SMEs require support by fostering the generation of innovation potential. The European project Realizing an Applied Gaming Ecosystem (RAGE) is aiming at supporting this challenge. RAGE will help by making available an interoperable set of advanced technology assets, tuned to applied gaming, as well as proven practices of using asset-based applied games in various real-world contexts, and finally a centralized access to a wide range of applied gaming software modules, services and related document, media, and educational resources within an online community portal called the RAGE Ecosystem. It is based on an integrational, user-centered approach of Knowledge Management and Innovation Processes in the shape of a service-based implementation.

AB - The EU-based industry for non-leisure games is an emerging business. As such it is still fragmented and needs to achieve critical mass to compete globally. Nevertheless its growth potential is widely recognized. To become competitive the relevant applied gaming communities and SMEs require support by fostering the generation of innovation potential. The European project Realizing an Applied Gaming Ecosystem (RAGE) is aiming at supporting this challenge. RAGE will help by making available an interoperable set of advanced technology assets, tuned to applied gaming, as well as proven practices of using asset-based applied games in various real-world contexts, and finally a centralized access to a wide range of applied gaming software modules, services and related document, media, and educational resources within an online community portal called the RAGE Ecosystem. It is based on an integrational, user-centered approach of Knowledge Management and Innovation Processes in the shape of a service-based implementation.

M3 - Paper

ER -

Becker J, van Lankveld G, Steiner C, Hemmje M. Realizing an Applied Gaming Ecosystem: Towards Supporting Service-based Innovation Knowledge Management and Transfer. 2015. Paper presented at 4th International Conference, GALA 2015, Rome, Italy.