Realizing an Applied Gaming Ecosystem: Towards Supporting Service-based Innovation Knowledge Management and Transfer

Jana Becker, Giel van Lankveld, Christina Steiner, Matthias Hemmje

    Research output: Contribution to conferencePaperAcademic

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    Abstract

    The EU-based industry for non-leisure games is an emerging business. As such it is still fragmented and needs to achieve critical mass to compete globally. Nevertheless its growth potential is widely recognized. To become competitive the relevant applied gaming communities and SMEs require support by fostering the generation of innovation potential. The European project Realizing an Applied Gaming Ecosystem (RAGE) is aiming at supporting this challenge. RAGE will help by making available an interoperable set of advanced technology assets, tuned to applied gaming, as well as proven practices of using asset-based applied games in various real-world contexts, and finally a centralized access to a wide range of applied gaming software modules, services and related document, media, and educational resources within an online community portal called the RAGE Ecosystem. It is based on an integrational, user-centered approach of Knowledge Management and Innovation Processes in the shape of a service-based implementation.
    Original languageEnglish
    Publication statusPublished - 6 Dec 2015
    Event4th International Conference, GALA 2015: Games and Learning Alliance - Rome, Italy
    Duration: 9 Dec 201511 Dec 2015
    https://www.springer.com/gp/book/9783319402154

    Conference

    Conference4th International Conference, GALA 2015
    Abbreviated titleGALA 2015
    Country/TerritoryItaly
    CityRome
    Period9/12/1511/12/15
    Internet address

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