Relations between the tendency to invest in virtual presence, actual virtual presence and learning outcomes in educational computer games

Claudia Schrader*, Theo Bastiaens

*Corresponding author for this work

    Research output: Contribution to journalArticleAcademicpeer-review

    5 Citations (Web of Science)
    Original languageEnglish
    Pages (from-to)775-783
    Number of pages9
    JournalInternational Journal of Human-Computer Interaction
    Volume28
    Issue number12
    Early online date12 Jan 2012
    DOIs
    Publication statusPublished - 23 Oct 2012

    Keywords

    • educational computer games; virtual presence

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