Relations between the tendency to invest in virtual presence, actual virtual presence and learning outcomes in educational computer games

Claudia Schrader*, Theo Bastiaens

*Corresponding author for this work

    Research output: Contribution to journalArticleAcademicpeer-review

    5 Citations (Web of Science)

    Fingerprint

    Dive into the research topics of 'Relations between the tendency to invest in virtual presence, actual virtual presence and learning outcomes in educational computer games'. Together they form a unique fingerprint.

    Computer Science

    Keyphrases

    Psychology