Retrospective cognitive feedback for progress monitoring in serious games

Rob Nadolski*, Hans Hummel

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

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Abstract

Although the importance of cognitive feedback in digital serious games (DSG) is undisputed, we are facing some major design challenges. First of all, we do not know to which extend existing research guidelines apply when we stand the risk of cognitive feedback distorting the delicate balance between learning and playing. Unobtrusive cognitive feedback has to be interspersed with gameplay. Second, many effective solutions for providing cognitive feedback we do know might simply be too costly. To face both challenges, this study offers an efficient approach for providing unobtrusive and retrospective cognitive feedback (RCF) in DSG. This approach was applied onto a game where feedback messages were triggered via simple rules about learners' questioning behavior on four dimensions. We found the experimental condition including such RCF to yield better learning outcomes while maintaining similar motivation.
Original languageEnglish
Pages (from-to)1368-1379
Number of pages12
JournalBritish Journal of Educational Technology
Volume48
Issue number6
DOIs
Publication statusPublished - Nov 2017

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Keywords

  • DIGITAL LEARNING ENVIRONMENTS
  • FORMATIVE ASSESSMENT
  • METAANALYSIS
  • PERFORMANCE

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