Scaffolding Open Text Input in a Scripted Communication Skills Learning Environment

Raja Lala*, Johan Jeuring, Marcell van Geest

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

Serious games, as well as entertainment games, often employ a scripted dialogue for player interaction with a virtual character. In our serious game Communicate, a domain expert develops a structured, scripted scenario as a sequence of potential interactions in an authoring tool. Communicate is widely used and several domain experts have already developed over a thousand scenarios. In the original version of Communicate, a student `navigates' a dialogue with a virtual character by clicking one of the multiple statement options at a step of a scenario. Open text response often requires more complex thinking from a student. In this paper we explore ways to handle open text input from a student at a step of a scenario. Our goal is to match open text to scripted statements using a Natural Language Processing (NLP) method and explore mechanisms to handle matched and unmatched input.
Original languageEnglish
Title of host publicationGames and Learning Alliance
Subtitle of host publication8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings
EditorsAntonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus
Place of PublicationCham
PublisherSpringer International Publishing AG
Chapter17
Pages169-179
Number of pages11
ISBN (Electronic)9783030343507
ISBN (Print)9783030343491
DOIs
Publication statusPublished - 1 Nov 2019
Event8th International Conference on Games and Learning Alliance - Athens, Greece
Duration: 27 Nov 201929 Nov 2019

Publication series

SeriesLecture Notes in Computer Science
Volume11899
ISSN0302-9743

Conference

Conference8th International Conference on Games and Learning Alliance
Abbreviated titleGALA 2019
CountryGreece
CityAthens
Period27/11/1929/11/19

Fingerprint

Students
Communication
Processing
Serious games

Cite this

Lala, R., Jeuring, J., & van Geest, M. (2019). Scaffolding Open Text Input in a Scripted Communication Skills Learning Environment. In A. Liapis, G. N. Yannakakis, M. Gentile, & M. Ninaus (Eds.), Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings (pp. 169-179). Cham: Springer International Publishing AG. Lecture Notes in Computer Science, Vol.. 11899 https://doi.org/10.1007/978-3-030-34350-7_17
Lala, Raja ; Jeuring, Johan ; van Geest, Marcell. / Scaffolding Open Text Input in a Scripted Communication Skills Learning Environment. Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings. editor / Antonios Liapis ; Georgios N. Yannakakis ; Manuel Gentile ; Manuel Ninaus. Cham : Springer International Publishing AG, 2019. pp. 169-179 (Lecture Notes in Computer Science, Vol. 11899).
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abstract = "Serious games, as well as entertainment games, often employ a scripted dialogue for player interaction with a virtual character. In our serious game Communicate, a domain expert develops a structured, scripted scenario as a sequence of potential interactions in an authoring tool. Communicate is widely used and several domain experts have already developed over a thousand scenarios. In the original version of Communicate, a student `navigates' a dialogue with a virtual character by clicking one of the multiple statement options at a step of a scenario. Open text response often requires more complex thinking from a student. In this paper we explore ways to handle open text input from a student at a step of a scenario. Our goal is to match open text to scripted statements using a Natural Language Processing (NLP) method and explore mechanisms to handle matched and unmatched input.",
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Lala, R, Jeuring, J & van Geest, M 2019, Scaffolding Open Text Input in a Scripted Communication Skills Learning Environment. in A Liapis, GN Yannakakis, M Gentile & M Ninaus (eds), Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings. Springer International Publishing AG, Cham, Lecture Notes in Computer Science, vol. 11899, pp. 169-179, 8th International Conference on Games and Learning Alliance, Athens, Greece, 27/11/19. https://doi.org/10.1007/978-3-030-34350-7_17

Scaffolding Open Text Input in a Scripted Communication Skills Learning Environment. / Lala, Raja; Jeuring, Johan; van Geest, Marcell.

Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings. ed. / Antonios Liapis; Georgios N. Yannakakis; Manuel Gentile; Manuel Ninaus. Cham : Springer International Publishing AG, 2019. p. 169-179 (Lecture Notes in Computer Science, Vol. 11899).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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AB - Serious games, as well as entertainment games, often employ a scripted dialogue for player interaction with a virtual character. In our serious game Communicate, a domain expert develops a structured, scripted scenario as a sequence of potential interactions in an authoring tool. Communicate is widely used and several domain experts have already developed over a thousand scenarios. In the original version of Communicate, a student `navigates' a dialogue with a virtual character by clicking one of the multiple statement options at a step of a scenario. Open text response often requires more complex thinking from a student. In this paper we explore ways to handle open text input from a student at a step of a scenario. Our goal is to match open text to scripted statements using a Natural Language Processing (NLP) method and explore mechanisms to handle matched and unmatched input.

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Lala R, Jeuring J, van Geest M. Scaffolding Open Text Input in a Scripted Communication Skills Learning Environment. In Liapis A, Yannakakis GN, Gentile M, Ninaus M, editors, Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings. Cham: Springer International Publishing AG. 2019. p. 169-179. (Lecture Notes in Computer Science, Vol. 11899). https://doi.org/10.1007/978-3-030-34350-7_17