@article{f43e7ecc7e9c4c47955e3647c7eace87,
title = "Scenarios for Revolution in Sid Meier{\textquoteright}s Civilization (1991) and Sid Meier{\textquoteright}s Colonization (1994)",
abstract = "This article examines the function and representation of the historical concept of {\textquoteleft}revolution{\textquoteright} in Sid Meier{\textquoteright}s Civilization and its offshoot Colonization. Revolution is a central concept in both games, although it has a different character and purpose in each. Both offer their own take on revolutions in history, in terms of origins, trajectories and consequences. Revolution has a central place in the gameplay, but their operationalization of the concept differs from each other. Differences stem partly from history{\textquoteright}s place in the video games.",
keywords = "game studies, historical representation, colonization (game), civilization (game)",
author = "{van der Burg}, M.J.",
year = "2023",
month = jul,
day = "19",
language = "English",
volume = "26",
journal = "Locus : Tijdschrift voor Cultuurwetenschappen",
issn = "2665-914X",
publisher = "Open Universiteit",
}