This article examines the function and representation of the historical concept of ‘revolution’ in Sid Meier’s Civilization and its offshoot Colonization. Revolution is a central concept in both games, although it has a different character and purpose in each. Both offer their own take on revolutions in history, in terms of origins, trajectories and consequences. Revolution has a central place in the gameplay, but their operationalization of the concept differs from each other. Differences stem partly from history’s place in the video games.
|Journal||Locus : Tijdschrift voor Cultuurwetenschappen|
|Publication status||Published - 19 Jul 2023|
- game studies
- historical representation
- colonization (game)
- civilization (game)