Scenarios for Revolution in Sid Meier’s Civilization (1991) and Sid Meier’s Colonization (1994)

Research output: Contribution to journalArticleAcademic

Abstract

This article examines the function and representation of the historical concept of ‘revolution’ in Sid Meier’s Civilization and its offshoot Colonization. Revolution is a central concept in both games, although it has a different character and purpose in each. Both offer their own take on revolutions in history, in terms of origins, trajectories and consequences. Revolution has a central place in the gameplay, but their operationalization of the concept differs from each other. Differences stem partly from history’s place in the video games.
Original languageEnglish
JournalLocus : Tijdschrift voor Cultuurwetenschappen
Volume26
Publication statusPublished - 19 Jul 2023

Keywords

  • game studies
  • historical representation
  • colonization (game)
  • civilization (game)

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